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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-18-2003, 02:03 PM
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#21 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by a_katbi17
How do you make superweapons?
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Superweapons are very tricky, normally it isn't possible to create additional superweapons that act like the original ones. You can make one clone of the nuke and you can add the Psychic Storm (or whatever Deezire calls it...I haven't played as or against Yuri in his mod yet).
For other superweapons you can replace existing ones or make fake ones, using Psycho's method.
Quote:
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Originally Posted by a_katbi17
And does anyone know of a GUI ra2 mod creator?
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TibEd is available, but experienced modders do not like it.
I forget where its site is, so search for it on google.com
SunEdit2k is also available, but I for get what it's like.
http://www.childs-play-software.co.uk/
Quote:
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Originally Posted by a_katbi17
Also, when i make a new unit, i read somewhere i have to do something with a *.csf file. What is that all about and what am i supposed to do with one?
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All of the names of things that you see in the game are in the csf file. There are 2 editors for csf files around there is one built into XCC Mixer (which I prefer) and I think Matze made the other one.
http://cncsource.editingsource.com/p...=raii_util_sct
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04-18-2003, 02:34 PM
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#22 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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What do i do to the *.csf file?
I already have the xcc utilities.
Also, I have created my own cameo based on the download link kravvitz gave me, but when I get to the tech level to create my unit, It says missing cameo. When the mouse goes over it, it says something about missing name:andrew, or something,and when i create the unit, i here the sounds of its creation, but it is invisible from me and i cannot select it even thouh i try to select the whole screen.
Please Help Me!!!
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04-18-2003, 03:37 PM
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#23 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by a_katbi17
What do i do to the *.csf file?
I already have the xcc utilities.
Also, I have created my own cameo based on the download link kravvitz gave me, but when I get to the tech level to create my unit, It says missing cameo. When the mouse goes over it, it says something about missing name:andrew, or something,and when i create the unit, i here the sounds of its creation, but it is invisible from me and i cannot select it even thouh i try to select the whole screen.
Please Help Me!!!
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In XCC Mixer go to:
Launch -> XCC String Table Editor -> what game you want it for.
Then add a sting "Name:XXXXX" where XXXXX is whatever name you gave it in the rules(md).ini "UIName=Name:XXXXX".
What steps have you done to add your new unit into the game?
You should get AIM and/or MSNM so I can answer your questions faster. They are free services.
http://aim.com
http://messenger.msn.com/default.asp?client=1
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04-18-2003, 09:06 PM
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#24 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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I have icq, #60937328
Whenever I run xcc mixer > string table editor, ra2 yuri is grayed out, which is what i am modding. ra2 though i can select. When i do select it, though, it immediatley performs an illegal operation, and i am forced to close.
Please help
p.s. kravvitz, add me on icq if you have it
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04-20-2003, 12:55 PM
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#25 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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Ok, I have my cameo set up. Now, do i have to make a voxel for the unit to move in actual gameplay or what? And what is the locomotor tag in rulesmd.ini? Links to tutorials or posted explanations please respond
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04-20-2003, 02:23 PM
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#26 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by a_katbi17
Ok, I have my cameo set up. Now, do i have to make a voxel for the unit to move in actual gameplay or what? And what is the locomotor tag in rulesmd.ini? Links to tutorials or posted explanations please respond
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I was unable to come online for 40 hours, but I'm back now.
I don't like ICQ, that's why I'm never on it.
Locomotor tells the game partly how the unit will move ingame.
What unit are you trying to add?
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04-20-2003, 04:03 PM
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#27 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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I am trying to add a custom unit, like a basic conscript or gi. Do I have to create a voxel for that unit so it will show up in the actual gameplay, not just a cameo or what?
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04-20-2003, 06:06 PM
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#28 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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Also, I have added you on MSN
Please get online when you canso we can talk
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