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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-27-2003, 10:17 PM   #11 (permalink)
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Default w00t, I got it to work

Well, that is one cool idea you got there, I got the it to work by changing the fence posts image from a tesla coil to a pillbox, removed its seccondary weapon and removed the charging up abilitie from the real tesla coil, otherwise if you stick a tesla fence post neer a tesla coil the fence post goes pshycho and attacks the tesla coil, ('cos of the charging logic.)

Yuove probably figured this out already but having a secondary weapon on the fence post makes the fence post keep retagetting when it gets hit by the bolt off another post and allows you to force fire on locations and pick which post to fire to, The Primary Fire offset in the art(md).ini is what sets where the bolt fires from, but it always shoots to the base of the structure.

If anyone can make a shp and a cameo, (Or give me a tute on how to make a new .shp) this would be a cool addition to the soviets Or allies if you made it a prism fence

Another cool idea is to make the fence post a mine which gets dropped by a mine layer. (Give it 2 ammo).

Whew, long post...

Btw, can i use this logic in my mod, i mean hell, you figured it out, You should get some credit...
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Old 04-28-2003, 04:41 PM   #12 (permalink)
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Default

Sure, you can use it in your mod, just please put my name in the read me, Alex G. is not too much is it? :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Old 04-29-2003, 12:53 AM   #13 (permalink)
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Default cool...

Cool, Thanx
Ill make sure your prettys high up on the credits when (IF) i release my mod(Or whatever mod i use it in...) By the way, How do you change your uname? I want to change mine to just Richard but, ugh, it wont change...
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