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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-19-2003, 05:20 AM
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#1 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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Aircraft Questions
Here's some troubles of my own :
1) I want AI use carryall to carry and drop vehicles at enemy base. Possible ?
2) I want aircraft having ammo reload code so that it can reload ammo outside of airport (this aircraft having Movementzone=Fly).
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04-19-2003, 10:55 AM
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#2 (permalink)
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Member
Join Date: Dec 2002
Location: USA
Posts: 70
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These are some very interesting questions, I wish I knew the answers, cuz I'd love to have the AI be able to drop disruptors in your base and etc.
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04-19-2003, 10:31 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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1) I doubt it. In TS i don't think there was any code for that so i don't think it can be done.
2) Not sure, but i have a feeling it cant be done.
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04-20-2003, 05:25 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 339
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The good news is About Carryall: it is possible. The bad news is that only DeeZire knows how. You should ask DeeZire.
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04-20-2003, 10:46 PM
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#5 (permalink)
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Member
Join Date: Dec 2002
Location: USA
Posts: 70
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Argh, that DZ... he's holdin out on us!!!
Oh, btw, about the reloading Aircraft thing, can't you use the mobil EMP logic?
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04-21-2003, 12:09 AM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by FinalMoon
Argh, that DZ... he's holdin out on us!!!
Oh, btw, about the reloading Aircraft thing, can't you use the mobil EMP logic?
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Mobile EMP logic does not exist in RA2/YR because Firestorm was being developed at the same time as RA2. AFAIK, all of the things added in FS is not in RA2 including some logic for the Cyborg Reaper, the Mobile EMP, the additional logic for the Mobile War Factory, and some of the droppod logic.
I may be wrong, but this is what I've heard.
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04-21-2003, 02:21 PM
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#7 (permalink)
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Member
Join Date: Dec 2002
Location: USA
Posts: 70
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Sorry, I assumed he was talking about Tiberian Sun since he mentioned using the Carryall... I forgot you can add that to RA2.
Anyhow, the Mobile EMP logic would work in TS...
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04-22-2003, 01:35 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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Carryall only WORKS for [AIRCRAFTTYPES]!!
in DeeZire's Mod, there is a Soviet Aircraft that is buildable and it is an Aircraft Type..
I tried it and it works. to make paradropping infantry from a Carryall aircraft, add a dummy weapon that you could force-fire to the ground and it will release the infantry it holds like the ordinary paradrop does..
Originally, as other veteran modders know, Westwood intended the Soviet Hind Chopper to be a Carryall but it didn't..
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04-22-2003, 01:52 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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You shouldn't give a carryall a weapon, I've had that paradropping chopper also. When you have a carryall that can fire it drops the tank. Cool. But when on the ground the tank has bugs.
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04-22-2003, 05:58 PM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: England
Posts: 183
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Yeah, pardropping tanks in this way causes the HVA to shift making them look and act weird in-game.
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