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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-21-2003, 06:00 AM
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#1 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Address Withheld
Posts: 209
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Help me Romanov!
I'm very new at this.I need to know how can i make planes land on CAAIRP without it sinking inside[CAAIRP] it.
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04-21-2003, 08:50 AM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
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um did u make a new image or changed biulding codes??
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04-24-2003, 03:28 AM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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I did an airport for yuri earlier time. Here is the code for rules.
Quote:
;Rules code
;yuri Orca Airfield
[YACC]
UIName=Name:CAAIRP
Name=Yuri Orca Airfield
Image=CAAIRP ;GAAIRC
BuildCat=Tech
Prerequisite=RADAR,YACNST
Strength=1000 ;600
Armor=steel
Adjacent=2
AIBuildThis=yes
TechLevel=3
Sight=5
UnitReload=yes
Reload got rewritten for four ports.)
Helipad=yes
Owner=YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DB RIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7L G
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=75, 270, 140
NumberOfDocks=2 ;4
HasStupidGuardMode=false
Radar=no ;yes
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ParaDropSpecial
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And change the art code for CAAIRP like this. Note, the dock offset is not currect properly, but dont look bad. I scraped idea using CAAIPR b4 fixing those offsets.
Quote:
;art code
[CAAIRP]
Cameo=PARAICON ;HELIICON
Voxel=yes
Normalized=yes
Remapable=yes ;no
Foundation=3x3
Buildup=CAAIRPMK
NewTheater=yes
DemandLoad=true
ActiveAnim=CAAIRP_A
ActiveAnimZAdjust=5
ActiveAnimDamaged=CAAIRP_AD
ActiveAnimTwo=CAAIRP_F
ActiveAnimTwoZAdjust=-100
ActiveAnimTwoYSort=362
ActiveAnimTwoPowered=no
DamageFireOffset0=-3,5
DamageFireOffset1=-65,32
ZShapePointMove=60,30
DemandLoadBuildup=true
FreeBuildup=true
Height=7
Flat=yes
DockingOffset0=256,-128,0 ;208,80,0
DockingOffset1=256,128,0 ;208,-208,0
CanHideThings=True
CanBeHidden=False
OccupyHeight=4
AddOccupy1=-2,-1
AddOccupy2=-4,-3
RemoveOccupy1=1,1
RemoveOccupy2=2,2
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05-02-2003, 06:20 AM
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#4 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Address Withheld
Posts: 209
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Thanks Psyco! It worked. But the planes a little of the landing pad. Still, thanks Psyco I owe you one!
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05-02-2003, 06:21 AM
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#5 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Address Withheld
Posts: 209
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Thanks Psyco! It worked. But the planes a little of the landing pad. Still, thanks Psyco I owe you one!
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