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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-25-2003, 06:07 PM   #11 (permalink)
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Quote:
Originally Posted by Xgamer
Sorry, I meant a new set of weapons
Again It is possible. When deployed into building, The buidling does its task itself. It can have a new set of weeapons. actually if you like NOT to have a new set of weapons you should Use DeployToFire tag and anothe that I can't remeber now.

And the Siege Chopper IS NOT a building. Move the cursor over it and if it has no 3D life meter.
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Old 04-26-2003, 08:26 AM   #12 (permalink)
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Who said it was?
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Old 06-06-2003, 04:40 PM   #13 (permalink)
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Quote:
Originally Posted by catull0
Isnt the deployed Siege Chopper a building?
Siege chopper [schp] and deployed siege chopper [schd] are both on the vehicle list, although im not sure how that works, since [shcd] has speed=7 but cant move.
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Old 06-06-2003, 04:57 PM   #14 (permalink)
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Like stated eariler, it's hardcoded not to move.
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Old 06-06-2003, 06:45 PM   #15 (permalink)
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Quote:
Originally Posted by catull0
Isnt the deployed Siege Chopper a building?
More proof of the Siege Choppers Vehicleness (I am always inventing words!)

I noticed this while playing the last allied mission. If you deploy a siege chopper and a magnetron attacks it, it will lift up off the ground like a vehicle, not get dammaged like a building.

It very funny to see a deployed chopper fly too!
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Old 06-07-2003, 03:01 AM   #16 (permalink)
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Despite the fact that this is a funny thing to point out...this topic was deserted for over a month...why was it re-activated?
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Old 06-07-2003, 04:16 AM   #17 (permalink)
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most of the interesting topics were
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