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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-21-2003, 09:26 PM   #1 (permalink)
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Default Helicopter Grenade Launching Direction

My helicopter launches its grenades in every position. It looks horrible if his back is turned to the direction the projectile comes out. How can i get the helicopter to turn around before shooting?
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Old 04-22-2003, 02:30 AM   #2 (permalink)
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give it Omnifire=no or something like that.
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Old 04-22-2003, 04:18 AM   #3 (permalink)
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Jumpjet units have a really hard time with firing weapons which are NOT OmniFire=yes though. Puts a real damper on grenade-launching and missile-firing copters in this game.
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Old 04-22-2003, 11:48 AM   #4 (permalink)
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Damn! It doesnt work i went through the Deziree Rules Guide but i couldnt find a code for it to work. Does anyone know a combination of codes that could work? The game would really be much better if helicopter could fire rockets and grenades this way. Air-to-Air Attacks would be possible too and would look good.
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Old 04-23-2003, 02:49 AM   #5 (permalink)
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Perhaps if the unit was a shp rather than a vxl, then facing direction would be handled by art code and it might work out.
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Old 04-23-2003, 10:21 PM   #6 (permalink)
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I dont know, but maybe giving it an invisible turret , and puting omnifire=no would work, not sure :/
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Old 04-24-2003, 07:36 AM   #7 (permalink)
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i've tried it but the result is the same thing...sometimes it turns its back from the target and sometimes it only fires once and nothing.

Yes, I agreed maybe it would be better if the heli is a shp rather than a voxel. Just look at the Rocketeer.

But I've played Aftermath mod and noticed that the heli (Longbow) doesn't have a problem firing it's weapons and doesn't turn around, it just go straight to its target and shoot continuously until it's target is destroyed or the itself is destroyed.
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Old 04-24-2003, 04:13 PM   #8 (permalink)
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oh, i remember now, there is a section of rules.ini (AI movements controls) where it controls a lot of things, including the whole helicopter thing. there is a tag where it manages if the heli must move or not between shots.
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Old 05-01-2003, 11:09 PM   #9 (permalink)
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Youre probably referring to the "CurleyShuffle=" tag, its either that or in the "JumpJet Controls"
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Old 05-02-2003, 03:40 PM   #10 (permalink)
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CurleyShuffle, I guess :|
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