logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547

Administrators:
DeeZire, Redemption

There are currently 24 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 04-22-2003, 03:19 PM   #1 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default Help me!!!!

He I've got a little problem: I made a minelayer wich spawns a infantry wich is actually a mine. it gets created but it won't explode. I enabled all the rules in the list (I guess) but it just wont fire. Here are the rules. Can any1 find the problem:

Units

[MineMan] ;=inf
Name=Mine
Image=MINE
Category=Soldier
Primary=MineBomb
Insignificant=yes
Civilian=yes
Nominal=yes
Spawned=yes
CanPassiveAquire=yes
CanRetaliate=yes
Crushable=no
DetectDisguise=yes
DetectionDistance=1
GuardRange=1
OpportunityFire=yes
C4=yes
Prerequisite=BARRACKS
RadarVisible=no
RadarInvisible=yes
Strength=1
Armor=special_2
TechLevel=-1
Sight=5
Speed=0
DeathAnims=TWLT100I
DeathWeapon=TerrorBomb; should work so the primary doesn't fire
DefaultToGuardArea=yes
HasStupidGuardMode=false
AttackFriendlies=yes
AttackCursorOnFriendlies=yes
Explodes=yes
Selectable=no
ImmuneToPsionics=yes
ImmuneToRadiation=no
ImmuneToPoison=yes
ImmuneToVeins=yes
BerserkFriendly=yes
Unnatural=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
Points=0
IsSelectableCombatant=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=1
Bombable=no
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=yes
Trainable=no
DontScore=yes

[MINELAYER]
UIName=Name:MINELAYER
Name=Mine Layer
Prerequisite=CAWEAP,CADEPT
Strength=500
Category=Support
PipScale=Ammo
Ammo=5
Primary=MineMaker
Armor=medium
CrateGoodie=no
AllowedToStartInMultiplayer=yes
TechLevel=10
Sight=6
Speed=3
Owner=Alliance
Cost=2000
Soylent=1000
Points=60
ROT=5
Unsellable=false
Crewed=yes
Crusher=yes
Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUM U30
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceDeploy=GenAllVehicleMove
DieSound=GenVehicleDie
DeploySound=DefuseKit
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2.5
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=12
ZFudgeTunnel=15
Size=4
Trainable=no
;PreventAutoDeploy=yes
OmniCrushResistant=yes
Bunkerable=no
Dock=GADEPT,NADEPT
;Deployer=yes
;DeployFire=yes
ManualReload=yes

weapons

[MineMaker]
Damage=1
ROF=45
Range=1
Projectile=InvisibleLow
Speed=100
Warhead=AttackAllWH
Report=CrazyIvanAttack
FireOnce=yes

[MineBomb]
ROF=15
Damage=2
Range=1
Projectile=InvisibleAll
Speed=100
RevealOnFire=no
Warhead=MineBombWH
OmniFire=yes
Suicide=yes
Anim=CTDAM_A

WH

[AttackAllWH]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,0%
AnimList=TrueMineMaker

[MineBombWH]
Verses=200%,200%,200%,150%,0%,100%,1%,1%,1%,200%,0 % ;No buildings, minelayers, or spawned rockets
InfDeath=2
Rocker=yes
CellSpread=1
CellInset=1
PercentAtMax=1.0
Tiberium=yes
Wall=yes
Wood=yes

[Super2] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2

Art

[MINE]
Sequence=MineSequence
Crawls=no
FireUp=2
PrimaryFireFLH=0,0,0

[MineSequence]
Ready=0,1,1
Guard=0,1,1
Walk=0,1,1
Idle1=0,0,0,S
Idle2=0,0,0,E
Crawl=0,1,1
Prone=0,1,1
Die1=0,1,1
Die2=0,1,1
FireUp=0,1,1
FireProne=0,1,1
Down=0,1,1
Up=0,1,1
Paradrop=0,1,1
Cheer=0,0,0,E
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=0,0,0

[MINELAYER]
Voxel=yes
Remapable=yes
Cameo=MINELAYERICON
PrimaryFireFLH=150,0,100

[TrueMineMaker]
MakeInfantry=2
Rate=400

[CTDAM_A]
Image=INVISO
Rate=900
Damage=2
Warhead=Super2
ZAdjust=-10

TNX
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-22-2003, 03:26 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Send a message via MSN to ComradeJ
Default

Isn't BerserkFriendly a weapons tag?

And why doesn't the MineBombWH have all 1%, the terrorbomb should do the damage.
ComradeJ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2003, 04:00 AM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


waht is the purpose of civillian=yes ? May b it caused the problem
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2003, 10:16 AM   #4 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

Nope its an parabomb copy so thats why i don't get why it won't explode. I had an other one before but that didn't work either. Maybe I've overlooked some listing
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2003, 04:48 PM   #5 (permalink)
Junior Member
 
Join Date: Dec 2002
Location: If anyone could tell me, I would appreciate it.
Posts: 10
Send a message via AIM to Guyw2legs
Default

I havnt done much modding for about a year, but maby you should put suicide=yes on the mine's weapon? And maby make it crushable (maby it is and i didnt notice) at least then if something ran right oner it, it would blow up, and have you tried force firing to blow it up? i had a problem with a parabomb where it wouldnt blow up even if i fired on it (i had to make a map with it for that to work)(in other words your weapon/WH didnt work if that happens) :/
Guyw2legs is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2003, 04:55 PM   #6 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: BFE
Posts: 320
Send a message via ICQ to Master_Fenring Send a message via AIM to Master_Fenring Send a message via MSN to Master_Fenring
Default

Change your armor to special_1. Try that.
Master_Fenring is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:12 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.