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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
04-23-2003, 07:54 PM
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#11 (permalink)
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Senior Member
Join Date: Dec 2002
Location: BFE
Posts: 321
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Post some rules and art code. That would give us something better to go off of.
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04-23-2003, 08:54 PM
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#12 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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Ok, the MiG has been postponed for now. But i am having the problems with all the other units. I got the caption to work now, along with the cameo, but the voxel is not showing at all. Here are rulesmd and artmd:
Quote:
rulesmd.ini:
...
;vehicles types list
...
13=VSTK
...
UIName=Name:VSTK
Name=Vendetta Siege Tank
Image=3BTK ; i used to call it 3 barrel tank
Category=AFV
Strength=800
Explodes=yes
Prerequisite=FACTORY,NATECH
TurretCount=8
WeaponCount=1
Weapon1=90mmx
EliteWeapon1=90mmxE
IsChargeTurret=true
Armor=heavy
Turret=yes
TechLevel=9
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1600
Solent=1750
Points=70
ROT=4
Unsellable=false
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
MaxDebris=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUM U60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrateGoodie=no
...
;vstk weap
[90mmx]
Damage=8
ROF=25
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
MinimumRange=2
Supress=yes
Burst=3
[90mmxE]
Damage=8
ROF=20
Burst=6
Range=10
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=VTMUZZLE
MinimumRange=2
Supress=yes
---------------------------
artmd.ini:
[3BTK]
Cameo=4TNKICO
AltCameo=4TNKICO
Voxel=yes
Remapable=yes
TurretOffset=-5
Weapon1FLH=200,0,80
EliteWeapon1FLH=200,0,80
Recoilless=yes
--------------------------------
There is the code. The tank has 3 barrels, which recoil after each shot. It has a vxl and hva for each stage in the recoil. Thats all folks.
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04-23-2003, 09:44 PM
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#13 (permalink)
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Senior Member
Join Date: Dec 2002
Location: BFE
Posts: 321
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Do you have all 8 barrel voxels in your mix file? If not, remove the charge turret code as you don't need it.
[VSTK]
UIName=Name:VSTK
Name=Vendetta Siege Tank
Image=3BTK
Category=AFV
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
Primary=90mmx
ElitePrimary=90mmxE
Armor=heavy
Turret=yes
TechLevel=9
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1600
Solent=800
Points=70
ROT=4
Unsellable=false
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
MaxDebris=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUM U60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrateGoodie=no
Just copy that over your entry and see what happens.
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04-24-2003, 05:16 PM
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#14 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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Quote:
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Do you have all 8 barrel voxels in your mix file? If not, remove the charge turret code as you don't need it.
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should they be called 3btktur#.vxl or 3btkbarl#.vxl, because i have all 8 *tur#.vxl and *tur#.hva fles,but you said barrel so...i dunno
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04-24-2003, 05:35 PM
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#15 (permalink)
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Member
Join Date: Apr 2003
Location: USA
Posts: 93
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With your new code, the vxl actually shows up, but the turret and barrelare no where to be found. I have rename all the *.hva and *.vxl files as 3btktur#.vxl and 3btkbarl#.vxl, but niether way seems to work.
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