logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,528

Administrators:
DeeZire, Redemption

There are currently 30 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 04-23-2003, 07:54 PM   #11 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: BFE
Posts: 321
Send a message via ICQ to Master_Fenring Send a message via AIM to Master_Fenring Send a message via MSN to Master_Fenring
Default

Post some rules and art code. That would give us something better to go off of.
Master_Fenring is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2003, 08:54 PM   #12 (permalink)
Member
 
Join Date: Apr 2003
Location: USA
Posts: 93
Default

Ok, the MiG has been postponed for now. But i am having the problems with all the other units. I got the caption to work now, along with the cameo, but the voxel is not showing at all. Here are rulesmd and artmd:
Quote:
rulesmd.ini:

...
;vehicles types list
...
13=VSTK
...
UIName=Name:VSTK
Name=Vendetta Siege Tank
Image=3BTK ; i used to call it 3 barrel tank
Category=AFV
Strength=800
Explodes=yes
Prerequisite=FACTORY,NATECH
TurretCount=8
WeaponCount=1
Weapon1=90mmx
EliteWeapon1=90mmxE
IsChargeTurret=true
Armor=heavy
Turret=yes
TechLevel=9
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1600
Solent=1750
Points=70
ROT=4
Unsellable=false
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
MaxDebris=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUM U60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrateGoodie=no
...
;vstk weap
[90mmx]
Damage=8
ROF=25
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
MinimumRange=2
Supress=yes
Burst=3

[90mmxE]
Damage=8
ROF=20
Burst=6
Range=10
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=VTMUZZLE
MinimumRange=2
Supress=yes

---------------------------

artmd.ini:

[3BTK]
Cameo=4TNKICO
AltCameo=4TNKICO
Voxel=yes
Remapable=yes
TurretOffset=-5
Weapon1FLH=200,0,80
EliteWeapon1FLH=200,0,80
Recoilless=yes

--------------------------------

There is the code. The tank has 3 barrels, which recoil after each shot. It has a vxl and hva for each stage in the recoil. Thats all folks.
a_katbi17 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-23-2003, 09:44 PM   #13 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: BFE
Posts: 321
Send a message via ICQ to Master_Fenring Send a message via AIM to Master_Fenring Send a message via MSN to Master_Fenring
Default

Do you have all 8 barrel voxels in your mix file? If not, remove the charge turret code as you don't need it.

[VSTK]
UIName=Name:VSTK
Name=Vendetta Siege Tank
Image=3BTK
Category=AFV
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
Primary=90mmx
ElitePrimary=90mmxE
Armor=heavy
Turret=yes
TechLevel=9
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1600
Solent=800
Points=70
ROT=4
Unsellable=false
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
MaxDebris=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUM U60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
ImmuneToPsionics=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrateGoodie=no

Just copy that over your entry and see what happens.
Master_Fenring is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-24-2003, 05:16 PM   #14 (permalink)
Member
 
Join Date: Apr 2003
Location: USA
Posts: 93
Default

Quote:
Do you have all 8 barrel voxels in your mix file? If not, remove the charge turret code as you don't need it.
should they be called 3btktur#.vxl or 3btkbarl#.vxl, because i have all 8 *tur#.vxl and *tur#.hva fles,but you said barrel so...i dunno
a_katbi17 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-24-2003, 05:35 PM   #15 (permalink)
Member
 
Join Date: Apr 2003
Location: USA
Posts: 93
Default

With your new code, the vxl actually shows up, but the turret and barrelare no where to be found. I have rename all the *.hva and *.vxl files as 3btktur#.vxl and 3btkbarl#.vxl, but niether way seems to work.
a_katbi17 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
SFW Problems... SmokeyDaBear Generals & Zero Hour Editing 12 07-11-2006 05:49 PM
Two Problems Jarmonator Generals & Zero Hour Editing 15 04-24-2006 04:45 PM
Problems... SamB Generals & Zero Hour Editing 3 04-11-2006 10:20 AM
Converting Unit Problems goblinsleez Generals & Zero Hour Editing 1 03-17-2005 09:06 AM
w3d- many problems RatAss Generals & Zero Hour Editing 9 08-23-2003 05:59 PM


All times are GMT -4. The time now is 12:21 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.