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Command and Conquer Editing
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Red Alert 2 & Yuri's Revenge Editing
» Chrono Vehicles
Red Alert 2 & Yuri's Revenge Editing
Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.
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04-22-2003, 09:00 PM
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a_katbi17
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Join Date: Apr 2003
Location: USA
Posts: 93
Chrono Vehicles
I created a Chrono DemoTruck. I gave it teleporter=yes and changed the locomoter to the chrono locomotor, but it still own tchrono. Do i need to change something in the artmd.ini files or am i just missing a tag in rules?
04-22-2003, 09:02 PM
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Xgamer
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Join Date: Dec 2002
Location: Canada
Posts: 334
That's all you need. Check the spelling and the case of the letters. Rules.ini is case-sensitive.
04-23-2003, 02:36 PM
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TGMTE
Senior Member
Join Date: Dec 2002
Location: Here
Posts: 243
Are you sure you changed the locomotor?
Providing a miss-spelled CLSID would most likely generate an internal error, so double-check that.
04-23-2003, 05:13 PM
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a_katbi17
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Join Date: Apr 2003
Location: USA
Posts: 93
do i need any new animations for the chronoing?
04-23-2003, 08:04 PM
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Master_Fenring
Senior Member
Join Date: Dec 2002
Location: BFE
Posts: 320
I got the same thing with a Chrono Tank I added.
You need these lines:
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
MovementRestrictedTo=Clear
Use those. That'll make it chrono about.
04-23-2003, 08:47 PM
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a_katbi17
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Join Date: Apr 2003
Location: USA
Posts: 93
ahh, i see thank you much!
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