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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-22-2003, 10:32 PM   #1 (permalink)
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Default Putting veins and veinholes in RA2

Is it possible? I already have the rules and art data in for it, I just need to know how to get it in the game, like with the RMG or a created map with FA2.
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Old 04-23-2003, 02:24 PM   #2 (permalink)
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Well, I'm now able to get it in the game by using Final Sun on an RA2 map, now the veins seem smaller than the tiles or something. The veinhole monster just appears as 4 invisible crates. I'd appreciate any advice. :/
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Old 04-23-2003, 09:28 PM   #3 (permalink)
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You can't put veins and veinholes in RA2.

Also, you can't save ra2 maps with FinalSun. The tiberian sun uses different tiles for the maps and RA2 tiles are 25% larger.
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Old 04-27-2003, 06:47 PM   #4 (permalink)
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only solution i know of...


;image
1. make veins the name of the ore,and viehhole monster that has name that over rides the "drills"
2. do appropaiate inicodes
do not include any vine hacks

3. part im not sure bout...has something to do with fire1 u give it a warhead..edit the warhead so it only hurts vehicles...

this will work its the 3rd step i can help ya on..other peeps know it thou...this is as far as i can bring ya sorry
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Old 04-28-2003, 07:48 PM   #5 (permalink)
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Hmm... that's a pretty cool idea actually, "ore veins"

So I'd just copy veins.shp several times for each ore file, and should I shrink the veinhole to 1 cell (60x60 I think) for the tiberium trees?
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Old 04-29-2003, 07:32 PM   #6 (permalink)
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u might have to enlarge the viens but the vien hole monster...maybe can leave image alone...or since it just about 3x3

just delet the 8 surrounding cells
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