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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-21-2003, 09:32 PM   #21 (permalink)
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What'd i'd like to see in the ion cannon, though I think it's impossible, is to have it take ten seconds to fire like it did in renegade. Art would have to be done to show the "ion cannon warmup," and sounds could come from renegade.
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Old 05-23-2003, 11:37 PM   #22 (permalink)
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That could be done, just get the Ion Cannon SHP, and add ten seconds worth of blank frames. It is easy, but it would take a little while.

(NOT TESTED)
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Old 05-26-2003, 01:01 PM   #23 (permalink)
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When I use your ion cannon v 1.0 and 1.1 i have a "problem"
When i built the beacon the sw already fires :/
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Old 05-27-2003, 04:40 AM   #24 (permalink)
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check you recharge time and if it is allright, just clone any sw building, give it your art coding (of the Beacon and stuff) and change the superweapon= tag to your SW.
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Old 05-31-2003, 09:45 AM   #25 (permalink)
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another kind of conflict, i have downloaded an orca truck, the codding is cool but the problem is rthat when the orca is destroyed (by ifv or Flak truck)
the game gives me the 'internal error' message..so whats the problem??..by the way ive downloaded it from the editing source sdite
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Old 06-02-2003, 02:18 AM   #26 (permalink)
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heres its coding:

UIName=Name:OTRUCK
Name=Orca Truck
Prerequisite=GAWEAP,RADAR
Primary=OrcaLauncher
Spawns=ORCAP
SpawnsNumber=1
SpawnRegenRate=200
SpawnReloadRate=50
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (OTRUCKWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=yes
Cost=1000
Soylent=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=yes ;gs yes
Weight=8
Crewed=yes
CrateGoodie=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
OpportunityFire=yes
ElitePrimary=HornetLauncher
Size=30
IsSelectableCombatant=yes
TargetLaser=yes

UIName=Name:ORCAP
Name=Orca Fighter
Primary=HornetBomb
;Secondary=HornetCollision
Strength=150
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=3
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=21
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=2
VoiceSelect=WarthogSelect
VoiceMove=WarthogMove
VoiceAttack=WarthogAttackCommand
VoiceCrashing=WarthogDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
;MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
IsSelectableCombatant=yes
;Selectable=no
ElitePrimary=HornetBombE
EliteSecondary=HornetCollision
Explodes=no
DeathWeapon=AircraftBoom

and another thing...if i cloned a tech bulding..will it be generated by the random map generator???
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Old 06-02-2003, 03:13 PM   #27 (permalink)
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Quote:
Originally Posted by DeeZeL
and another thing...if i cloned a tech bulding..will it be generated by the random map generator???
what random map generator?

does "OrcaLauncher" exist?
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Old 06-02-2003, 04:00 PM   #28 (permalink)
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Quote:
Originally Posted by Kravvitz
what random map generator?
you know that thing you use to generate a random map in the game

Quote:
Originally Posted by Kravvitz
does "OrcaLauncher" exist?
yeah it does
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