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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-24-2003, 06:25 AM   #1 (permalink)
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Default Project Bridging Machine (A Bridge Too Far)

Well, I thought about what a good idea a 'Briding Machine' would be. But then I realised, WHERE ON EARTH DO YOU START? Ok, so you got the vehcile thingy, wow. Then what? How would you make it only be albe to deploy in certain areas, would you need a new terrain type or something? Then I heard that DeeZire have tried one but stopped work on it after 2 years or something... just wondered, how far did you get and how would it be done?

Thanks

Kane


NB. This is no longer a rumour but a Project, previous posts are for resource and thingyjioggy boot :tard:
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Old 04-24-2003, 07:10 AM   #2 (permalink)
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http://www.sleipnirstuff.com/forum/v...r=asc&start=75

It won't work in YR however, it relys on the Laser fence logic which was cut.....
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Old 04-24-2003, 07:28 AM   #3 (permalink)
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So... I'm thick, but if it could work in Ra2, then surely through the inis, the laser fence logic could be replaced? :/
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Old 04-24-2003, 08:29 AM   #4 (permalink)
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To get it to work in ra2, you just need to do what it says in the thread i linked you to..... (first post at the top of the page)
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Old 04-24-2003, 09:23 AM   #5 (permalink)
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cool

this is something i thought about but never did
now i can do it
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Old 04-25-2003, 12:51 AM   #6 (permalink)
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Yeah, I tried it myself, a few months back...it does not work in YR.
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Old 04-25-2003, 05:47 AM   #7 (permalink)
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Ive now tried it as far as I can.. I can't do it at the moment, even in Ra2, which is a shame and shows how lame I am. So could somebody please help me with direct inis? I'm really pathetic
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Old 04-25-2003, 09:40 AM   #8 (permalink)
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ill start working on mine...
but what to use for an images??
maybe bridge turned into biulding shp??
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Old 04-25-2003, 09:43 AM   #9 (permalink)
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Default Ok, here's my code so far, and it does not work (yet)

Here's what I've done so far and I just cant figure it out.


The Vehicle:


[Mobile Bridging Unit]
Armor=medium
Category=Support
Cost=2500
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Prerequisite=FACTORY
TechLevel=8
Strength=100
Owner=British,French,Germans,Alliance,Arabs,Africa ns,Confederation,Russians
UIName=Name:MBU
Name=Mobile Bridging Unit
Speed=5
ROT=5
MovementZone=Normal
Image=MBU
Size=6
Weight=4
ThreatPosed=0
SpecialThreatValue=1
CrateGoodie=no
Crusher=yes
Accelerates=false
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
IsSelectableCombatant=yes
IsTilter=no
Maxdebris=3
Points=50
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
DeploySound=GenSovVehicleSelect
DeploysInto=NAPOST
Sight=5



The Structure (i.e. the post)



[NAPOST]
UIName=NameMBU
Name=Deployed MBU
Strength=300
LegalTarget=yes
Nominal=yes
TechLevel=4
RadarInvisible=yes
Repairable=false
LaserFencePost=true
Selectable=yes;gsno
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
ThreatPosed=0
Image=CABHUT
Prerequisite=POWER
Cost=5
Armor=wood
Category=Support
UndeploysInto=Mobile Bridging Unit
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs



(BTW, im not planning it to be albe to be constructued, it's just for tests)


The Fence Bridge Thing:


[NAFNCE]
UIName=Name:BRI
Name=Bridge
BuildCat=Support
Strength=300
Armor=concrete
TechLevel=1
LaserFence=true
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
ThreatPosed=0
IsBase=no
BaseNormal=no
GuardRange=5
Image=NGFNCE



Also mucking about with the overlay:




[NGFNCE]
UIName=Name:BRI
BuildCat=Support
Strength=300
Prerequisite=GAPILE
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no
GuardRange=5
Image=NGFNCE



The Vehicle Art Ini:



[MBU]
Cameo=MBUICON
AltCameo=MBUICO
Voxel=yes



HELP!!!


What doesnt work:


It doesn't undeploy from being the Fence post anyway.
A wall doesn't come in between.
No sign of the bridge either.
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Old 04-25-2003, 09:47 AM   #10 (permalink)
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i thought cabhut was involved or something??
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