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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 04-25-2003, 12:16 PM   #1 (permalink)
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Default Chrono dude

Hey everyone im Rich
How can u use the chronosphere for transporting Infantry around the map by the way i have tibed and Yuris revenge. And how do I put a new voxel into yuris revenge for a new unit thnx to anyone that can answer this.
Rich
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Old 04-25-2003, 03:32 PM   #2 (permalink)
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Put Teleporter=yes on all infantry units.
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Old 04-26-2003, 08:38 AM   #3 (permalink)
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Voxels:
Put the voxel.vxl and voxel.hva into an ecachemdXX.mix (with XX being any number from 02 to 99), add a section to the artmd.ini that is named exactly like the voxel (e.g. [VOXEL] for voxel.vxl & .hva) and add something like this:

[VOXEL]
Cameo=VOXLICON ; your unit's cameo
Voxel=yes ; tells the game it's a voxel
Remapable=yes ; tells the game some areas can adapt the player's color
PrimaryFireFLH=0,0,0 ; the point where your unit's bullet/laser/whatever goes off - Forward,Lateral,Height, counted in leptons (255 Leptons --> one cell)

In the rules.ini, just go to your unit and set Image=VOXEL (with 'VOXEL' being the voxel's name)

If your unit's code is exactly like the art-code, you can leave out the image-tag (like, if the unit is called [VOXEL] in the rulesmd.ini, you don't need to say Image=VOXEL...it will search for [VOXEL] in artmd.ini itself)

And now? Confused?
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Old 04-26-2003, 02:45 PM   #4 (permalink)
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Quote:
Originally Posted by Renegade
If your unit's code is exactly like the art-code
What Renegade means is that "if your unit's rules-code's name in brackets is exactly the same name in brackets as the art-code"
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Old 04-26-2003, 08:00 PM   #5 (permalink)
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anyone knows how to put up its own menu grahpic. i would like to know how....
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Old 04-27-2003, 12:38 AM   #6 (permalink)
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Quote:
Originally Posted by starboy
anyone knows how to put up its own menu grahpic. i would like to know how....
This should be in a new topic.

So starboy, please ask this in a new topic/thread.
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Old 04-27-2003, 03:42 AM   #7 (permalink)
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Thanks for the addition, Kravvitz...of course I ment the name...I was using "code" as in "identification code"...

Always watch what you type when talking to newbies...
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Old 04-27-2003, 03:05 PM   #8 (permalink)
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Quote:
Originally Posted by Renegade
Thanks for the addition, Kravvitz...of course I ment the name...I was using "code" as in "identification code"...
You're welcome.

Quote:
Originally Posted by Renegade
Always watch what you type when talking to newbies... :rolleyes
*sigh* yep
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