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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-04-2003, 10:47 AM   #1 (permalink)
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Default Super MCVs

Hmmm....I'd like MCVs to have defenses. Can a structure have 2 turrets, out of interest? I would like to make the MCVs have their own sentry gun/pill box and flak cannon/patriot, and have a small amount of power. That would be nice anyway.

So is it possible, and could anyone edit the Soviet and Allied SHPs and fit in the weaponry?
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Old 01-04-2003, 12:17 PM   #2 (permalink)
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No you can't have 2 turrets.
But you can specify 2 firing locations for the 2 weapons.
But the turret will always turn toward what the building is firing at no matter which weapon is being used.
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Old 01-05-2003, 07:13 AM   #3 (permalink)
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Quote:
Originally Posted by CannisRabidus
But you can specify 2 firing locations for the 2 weapons.
How do you do that?
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Old 01-05-2003, 08:06 AM   #4 (permalink)
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PrimaryFLH=
SecondaryFLH=
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Old 01-05-2003, 02:30 PM   #5 (permalink)
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Ok, i tried it with a primary and secondary weapons with primary and secondary fire FLH's, but that didn't work. Thanks Arg i'll try that.
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Old 01-05-2003, 08:14 PM   #6 (permalink)
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Make it so the unit's Primary= and Secondary= the same weapon.
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Old 01-06-2003, 05:48 AM   #7 (permalink)
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Or specify Burst=2 in the weapon.
 
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Old 01-06-2003, 11:54 AM   #8 (permalink)
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Burst=2 will only work for projectiles. And Xgamer, what you said is what i did.
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