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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-01-2003, 06:22 AM   #1 (permalink)
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Default Iron Fist

I have made the rules for The Iron Fist Unit and the Building it deploys into but once it has been deployed you can build another Iron fist. If any one knows what I have done wrong Please Tell. Below are the rules entries.

; Iron Fist (Soviet)
[WRMN]
UIName=Name:WRMN
Name=Iron Fist
Image=WRMN
Prerequisite=NAWEAP,NADEPT
BuildLimit=1
TechLevel=10
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=Russians,Confederation,Africans,Arabs
Cost=1800
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=NAFIST
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no

; Mobile weapons factory (Soviet)
[NAFIST]
UIName=Name:NAFIST
Name=Mobile War Factory
Image=NAFIST
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=-1
BuildLimit=1
Sight=4
BaseNormal=no
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGr eySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
UndeploysInto=WRMN
IsMobileWar=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Owner=Russians,Confederation,Africans,Arabs
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Old 05-01-2003, 09:02 AM   #2 (permalink)
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You've done nothing wrong. Once you deploy the unit, you don't have the unit anymore so yes you can build another. The mobile warfactory logic of Firestorm is not present in RA2/YR.
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Old 05-04-2003, 07:04 AM   #3 (permalink)
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How do you get the mobile warfactory logic of Firestorm to RA2 YR
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Old 05-04-2003, 10:06 AM   #4 (permalink)
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You've got a 99.9999% chance that's hardcoded and therefore not doable.
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Old 05-04-2003, 03:23 PM   #5 (permalink)
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*sigh* I wish I knew where I said this before...

The short version...

Firestorm was being done at the same time as RA2, therefore no coding that was added to Firestorm is available in RA2.
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Old 05-05-2003, 02:57 PM   #6 (permalink)
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Quote:
Originally Posted by Renegade
You've got a 99.9999% chance that's hardcoded and therefore not doable.
Make that a hundred.
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