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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-05-2003, 01:25 PM   #11 (permalink)
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Default ok...

It's alright if the enemy's units are healed.
It's only logical to destroy the enemy with your units in the healing shroud also making shure the enemy has no way of getting into the shroud.

I might add it in with the commenary for my unit.
go to this link to see my first unit. the "Mega prism Tank".
http://online.deezire.net/modules.ph...ewtopic&t=2112
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Old 05-05-2003, 03:38 PM   #12 (permalink)
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Quote:
Originally Posted by Pyrogore6
I want to make a deathweapon that uses a blue radiation glow instead of green, and also use the virusdie animation for infantry instead of nukedie. I also would need the original radiation, and this "new" radiation to be seperate (nuclear missile would use green radiation and such)

Can it be done??? :|
Are you trying to make Generals Anthrax?
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Old 05-05-2003, 04:51 PM   #13 (permalink)
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No, I just thought that blue radiation with green would be cool, but I don't feel like making an animation for it. So I'm dumping that idea. :dead:

My next plan was to give the building a red or blue glow, which turned out fine now.

My problems now lie in tiberium: is the radiation effect that tiberium has in TS hardcoded, or can I restore the effect in YR? And how do you get the tiberium to glow green light in YR? I've tried giving the 3 TIBTRE sections the green light, but it doesn't show in-game.
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Old 05-05-2003, 06:52 PM   #14 (permalink)
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Pyrogore6-
Never junk your ideas because of technicalities, just look around on the web or ask someone to make the animation for ya.

MACHINE_GUN_MAN-
I have seen the tank in your other posts. Pretty interesting.
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Old 05-06-2003, 11:57 AM   #15 (permalink)
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As for the radiation heal tank, It used to have radiation to heal the units with -XXX damage. It only made the place desolate. It noe\w would use the spark particle systems to look like its healing the units now not using the radiation.
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