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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-04-2003, 12:18 PM   #1 (permalink)
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Default Spawning units and more

Hi, i am looking for tutorials (downloads and/or links) about the following things:

1.) Spawned Units
2.) Spawned Units from other units ex. Hornet, MiG
3.) Paradrop-like units where they spawn from the icon bar.
4.) Creating new missions and campaigns.
5.) How to take screenshots in-game.
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Old 05-04-2003, 12:28 PM   #2 (permalink)
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to take screens goto opto=ions and see what you have it set as i think the default is ctrl+c
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Old 05-04-2003, 01:16 PM   #3 (permalink)
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ok, 1 down, 4 to go
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Old 05-04-2003, 01:22 PM   #4 (permalink)
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to make things spawn things give it this

Spawns=XXXX
SpawnsNumber=XX
SpawnRegenRate=XXX
SpawnReloadRate=XXX
FireAngle=XX

replace the X's with whatever you want

i think it needs to have certain weapon like


Primary=HornetLauncher
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Old 05-04-2003, 01:23 PM   #5 (permalink)
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to make new missions use FA i think you have to use triggers and stuff
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Old 05-04-2003, 01:42 PM   #6 (permalink)
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Effectively, to make new missions you use FA2. There are several tutorials on http://yrarg.cncguild.net and http://cannis.net .
Im on a SP tutorial frenzy, so if you need any specific one PM me and ill write it.
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Old 05-04-2003, 09:11 PM   #7 (permalink)
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Ok, got the new missions, now, for the spawning, are the xxxxxxxxxs replaced with like units or weapons or what?
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Old 05-04-2003, 10:46 PM   #8 (permalink)
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Replace the Spawns X's with the unit name (the one in the brackets above its UIName= tag).

Replace the spawns # X's with the number of units to be spawned.

regen X with the amount of time to regenerate a killed spawned unit.

reload with how long the reload time will be.

fire angle with the fire angle degrees (I suggest using the carriers fire angle since it launches airplanes and I awsume that is what is being spawned.)


As for the para drop people spawning, look in the tutorial section and I believe there is a tutorial already there on how to make new paradrops. Ultamitealy you can have up to somewhere around 10 or 12 paradrops, at the cost of your other superweapons.
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Old 05-05-2003, 12:41 AM   #9 (permalink)
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Quote:
Originally Posted by shane
fire angle with the fire angle degrees (I suggest using the carriers fire angle since it launches airplanes and I awsume that is what is being spawned.)
You can change the fire angle for spawned units?!?

If you can...
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Old 05-05-2003, 02:00 AM   #10 (permalink)
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you could use other weapons other than the HornetLauncher w/c is by the Aircraft Carrier as long as it has the same weapon entries as the HornetLauncher weapon...
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