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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » How do I get blimbombs on parachutes instead of people?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-08-2003, 07:31 PM   #11 (permalink)
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remove the "Sparky=" tag from the Weapons warhead it should work
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Old 01-08-2003, 11:09 PM   #12 (permalink)
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Quote:
Originally Posted by ArgCmdr
Yah, but copying code from other mods is not the best ethical attitude around, is it?
No, but its not like what hes doing will ever be released anyway.
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Old 01-09-2003, 02:37 AM   #13 (permalink)
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Here's the proof.



The square in the picture contains the unit that was made to fire the weapon.

The circle is around the blimpbomb... the arrow shows whic h direction the blimbbomb is going.

This all happened when I choose to distroy a building... and it does the same for any target.

The goal is to have these blimpbombs drop out on the target slowly by parachute.
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Old 01-09-2003, 05:10 AM   #14 (permalink)
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Uhhhh...where's the picture?
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Old 01-09-2003, 11:25 AM   #15 (permalink)
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Lpark, there is no sparky tag.
As i'm using it \/

[ParaBombWeap]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=Parabombpro
Speed=10
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes

[Parabombpro]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=200000
Parachuted=yes
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Old 01-09-2003, 02:19 PM   #16 (permalink)
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Quote:
Originally Posted by Psycho

Ok that quite easy. Let have the BlimpBombP projectile have Parachuted=yes entry .
AFAIK Parachuted= doesn't work in RA2.

Quote:
NOTE: the Splits= tag is removed from the game when you install Yuri's Revenge or patch Red Alert 2 to 1.005 or later, although the tag never functioned anyway as only part of the logic was residual from Tiberian Sun: Firestorm, which meant the RetargetAccuracy= tag which was needed for that logic was never present in Red Alert 2. As a result, it no longer gets parsed or acknowledged so for the purposes of this guide it simply does not exist anymore. The same is true of the Parachuted= tag.
Quote:
Originally Posted by Pepsolman
Yuo're right.. that's exactly what it did... shot right off the edge of the page. I'll post my screen shot of the weirdness pretty soon.
Anyways... I'll get that screenshot when I can... the friggin bombs fly straight off the screen and have no parachute. :tard:
If you want aircraft drop bombs properly, you need to use the [Bomb] weapon.
 
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Old 01-09-2003, 03:16 PM   #17 (permalink)
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no you dont seaman i created my own using the blimp bomb

and DAZ... did i NOT SAY WARHEAD
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Old 01-09-2003, 03:54 PM   #18 (permalink)
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No you said the "Weapons warhead".
What weapon's warhead, the code was both the weapon and the warhead.
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Old 01-09-2003, 07:03 PM   #19 (permalink)
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Sorry.. i fixed the url.. tripod didn't want it posted anymore.... so i switched it to fortunecity.

Here it is incase you missed it.



This is the result of Pyscho's first ini code.

Read my earlier post if you don't understand the pic.
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Old 01-09-2003, 09:37 PM   #20 (permalink)
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Quote:
Originally Posted by Daz
Lpark, there is no sparky tag.
As i'm using it \/

[ParaBombWeap]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=Parabombpro
Speed=10
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes

[Parabombpro]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=200000
Parachuted=yes
SParky= is on the warhead

The Weapons (possesive) warhead
IE BlimpHE

And you did not post the weapon and warhead you posted the weapon and projectile
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