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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-05-2003, 08:29 PM   #1 (permalink)
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Location: USA
Posts: 93
Default Infantry Not creating

I wrote a chemical soldier unit. His cameo shows up, and when i click on him he creates. It takes away my money. But, he never comes out of the barracks, i cannot see him, and i cannot select him. What is wrong??
Here is the art code:

[CHEMGUY]
AltCameo=CHEMUICO
Cameo=CHEMICON
Sequence=ChemSequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=192,-32,32

here's rules:

[CGUY]
UIName=Name:CGUY
Name=Incinerator
Category=Soldier
Primary=MirageGun2
Image=CHEMGUY
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Strength=200
Armor=none
TechLevel=5
Pip=white
Sight=6
Speed=5
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=20
Points=510
IsSelectableCombatant=yes
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
DieSound=CivSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=MirageGun2E
Size=1
IFVMode=13

I have included its cameo, vet cameo, and its shp sequence in my .mix file too.

pls help
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Old 05-05-2003, 08:50 PM   #2 (permalink)
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did you remember to put [CGUY] is the infantry list?
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Old 05-06-2003, 07:26 AM   #3 (permalink)
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yep and in ra2md.csf
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Old 05-06-2003, 06:16 PM   #4 (permalink)
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what is the mix file called?

so you have a "chemguy.shp"?
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Old 05-06-2003, 08:09 PM   #5 (permalink)
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Default

o, fixed it
the .shp file wasnt named properly, so the unit never showed up
now its fixed
thanks
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Old 05-06-2003, 11:09 PM   #6 (permalink)
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you're welcome

sometimes the simplest mistakes are the hardest to find.
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