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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-07-2003, 09:39 PM   #1 (permalink)
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Default MP mode help

hey guyz, sorry for questioning too much but i tried to make a MP mode for ra2 basically it allows you to build more than one weather controller / nuclear missile, i made the rules but when i build the battle lab, only the chronosphere and the iron curtain are displayed in my xxx.ini mp mode, i added the BuildLimit=0 to bothe weather conroller and nuclear missile structures. so whats the problemo?
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Old 05-07-2003, 09:48 PM   #2 (permalink)
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Why'd you want 2 nukes and weather storms? I'm not sure , but wouldn't you need to make a duplicate superweapon special in rules? I think the game only allows 1 special at a time.
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Old 05-07-2003, 09:52 PM   #3 (permalink)
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rofl :lol: sorry

"BuildLimit=0" means that you can only build 0 or none.

What you should have done is put a semicolon in front of "BuildLimit=1"...hmmm...I'm not sure that would work...

Quote:
; BuildLimit = arbitrary maximum allowed to build [per house] (def=-1 -- no restriction)
so thange it to "BuildLimit=-1"
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Old 05-07-2003, 09:55 PM   #4 (permalink)
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how Did i miss that?? thanks kravvtiz man, you're a life saver
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Old 05-07-2003, 09:55 PM   #5 (permalink)
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Quote:
Originally Posted by Pyrogore6
Why'd you want 2 nukes and weather storms? I'm not sure , but wouldn't you need to make a duplicate superweapon special in rules? I think the game only allows 1 special at a time.
I've never tried it, but I think they will just charge faster with more buildings, not give you one SW for each SW building.
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Old 05-07-2003, 09:57 PM   #6 (permalink)
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You're welcome

You'd be surprised how many people don't read the explanation of the majority of the tags that is above where the infantry units are defined.
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Old 05-11-2003, 02:44 AM   #7 (permalink)
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Actually, neither. A superweapon has a set charge time that only changes in the rules file. The game is hardcoded to only work with a certain amount of superweapon types, (u cant add, only replace) One way to make a second superweapon could be make a duplicate, take away the superweapon tags, and give it a WEAPON (like a prism tower, Primary=) that is exactly like a weather storm, iron curtain, ect... and give it a very long reload rate.
I don't know if it will work for sure. Oh by the way, e-mail me DeeZeL, we are partners in modding and we need to keep in touch to exchange ideas and stuff.
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Old 05-11-2003, 03:21 AM   #8 (permalink)
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U can have some tricked fake sws with my method "Without replacing" any existing sws
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Old 05-11-2003, 03:29 AM   #9 (permalink)
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yeah, but those dont act like real supers do they? with the button on the sidebar?
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Old 05-11-2003, 03:44 AM   #10 (permalink)
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U can surely have charging icon and timer with my method, and some of my SWs haven't any weapon code, that means they r really SW.
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