logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,884

Administrators:
DeeZire, Redemption

There are currently 17 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » modified RA2.tlb the rumors the evendence, but wherewhatwho?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 05-30-2003, 06:47 PM   #21 (permalink)
Ola
Senior Member
 
Join Date: Mar 2003
Location: Norway
Posts: 108
Default

Psycho are a great editer, maybe he knows a little, and maybe he knows something about you`re editor. Can`t you post it to me: tor_ole_6y@yahoo.no, Im not good at eding, but I can look on it
Ola is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-30-2003, 10:41 PM   #22 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

This was heavily researched about a year ago by Deezire and Deezeez IIRC and they could never get the TLB to recompile correctly as stated. The TLB is supposed to be created on compilation of the exe but the hope was that maybe a few effects could be made to work again such as planes crashing when the weather storm activated and certain weapons wouldn't fire. I very much doubt that anyone will ever get this to work if the DZ team couldn't...not because its nessesarily impossible but because I don't think the persons with the needed skill will ever see this and take the challenge. The possible things it might reenable were not all that great anyhow...perhaps the real EMP logic and the weather storm effects as stated, but not much else.
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2003, 10:29 AM   #23 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

ok will do...ill email u it..i think its like 200kb
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2003, 10:49 AM   #24 (permalink)
Ola
Senior Member
 
Join Date: Mar 2003
Location: Norway
Posts: 108
Default

Thanks MMk4C01! But.... Is there any adress to westwood`s editers? I can try to contact them.... but they will sure not answer on mails like that
Ola is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2003, 10:57 AM   #25 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

so with the info i have gathered the exe and tlb needs to moddified some how...

wws editor..wss isn't around blast ea...
no luck they wouldn't let us know anyways...
i wonder if we copuld get get a former wws worker to leak out the title of the program they used..i estimate that they would not biuld their own editors
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2003, 11:50 AM   #26 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

You guy's aren't paying attention are you? There is no WW editor for tlb files, the tlb is compiled at the same time as the exe file is and thus it is the C++ compiler (which I assume is what they used to develop the program) that made the file or an associated compiler for that development platform.
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-31-2003, 12:40 PM   #27 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Argentina
Posts: 608
Send a message via MSN to ArgCmdr
Default

Hm, Blade is it possible that RA2.tlb was compiled simultaneously as other files were built (maybe not only the exe but referencing to other libraries situation)? Cause in that case, its actually impossible if you donīt have the previous stance of those files, which would mean, impossible if you dont have the whole game before being built in files.
ArgCmdr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-01-2003, 10:35 AM   #28 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

ahh now it makes sence
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-02-2003, 08:17 AM   #29 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

If any1 has the time, we could make an new engine and use the art of ra2.
i know some good gamemaker programs.

ok the idea sucks and it takes a lot of time but it might be possibe, though it isn't modding anymore, its creating an entirely new game
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-02-2003, 09:56 AM   #30 (permalink)
Ola
Senior Member
 
Join Date: Mar 2003
Location: Norway
Posts: 108
Default

I think it`s hears fantastic out! But then we need someone`s that is good at eding... and MMK, i never got that editor, did you remember .no?
Ola is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Opening modified rules.ini files in TibEd? Fernoe Red Alert 2 & Yuri's Revenge Editing 32 07-19-2005 06:24 AM
Location of modified files DJRowley Generals & Zero Hour Editing 4 08-05-2003 06:32 PM
modified INI and generals.csf cause Technical difficulties Romlel Generals & Zero Hour Editing 6 05-01-2003 08:58 AM


All times are GMT -4. The time now is 11:19 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.