Making the new TLB files appeared not to be excessively difficult, however, when recompiling the code back into *.tlb format, errors caused the compiling the fail. None of the people involved has any clue to why it refuses to be compiled.
I don't believe it has any major effects... I tried importing SUN.TLB to RA2 and it didn't change anything.
For what ive seen, changing the TLB would mean modifying the routines, not creating new ones...it would be useful if it could be compiled, and bugs on logics can be fixed, for example if it can be modded enough, to stop lag on stealth generators and such.
You`re wrong, the ai.tlb file changes a lot of things. The AI tryes to attack from differends places, they use the AIGENERALS in rulesmd, and it does the AI some more difficould
It doesnt change things it ports things. Depending on how good you can mod the routines you get results. But its more useful for logic purposes than for AI, at least ra2.tlb. (Im not going into ai.tlb)