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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-09-2003, 05:09 PM
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#1 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Wouldn't you like to know
Posts: 11
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Ideas for Allied in my mod. Judge for yourself.
These are my (proposed) improvments for Allies in my mod. What do you think. Suggestions very welcome.
Allies/General
EMP Tank: Stops targeted vehicle from doing anything. Can also affect buildings in many different ways. Great for annoyance. $1100. Requires War Factory and Battle Lab.
M1A2 Abrams: More powerful Grizzly. Slower, but better armour and more powerful shot. Equal to a Rhino in firepower but greater in speed and build time. $850. Requires War Factory and AFC.
A10 Warthog: Carries 1 very powerful carpet bomb. Slow but well armoured. Explodes violently when destroyed. $1800. Requires AFC and Battle Lab.
Medic: Heals infantry. Immune to Virus. $600. Requires Barracks
Shore Cannon: Grand Cannon on water. $2000. Requires Naval Yard and AFC.
Airpad: 4 spaces for aircraft. $600. Requires AFC.
Sandbags: Weak wall that can be crushed by tracked vehicles but is impassable for infantry. $50. No prerequisites.
Gun Turret: Anti Tank base defence. Fires Tank Destoryer shot. $400. Requires Wra Factory.
Allies/Country Specific
America
Elite GI Paradrop: 6 Elites GI’s dropped on two planes, requires AFC
Aircraft Carrier Nimitz: Carries 3 Stalkfighters. Slower. Replaces Aircraft Carrier. $2500
Great Britain
Sniper: Can be deployed for greater range and HP. NEVER targets vehicles. As Elite can shoot over walls. Can shoot paratroopers with limited success. $600
Cheetah Tank: Very fast tank with very weak armour. Small AT gun. Requires War Factory $500
Battleship: Ultimate naval unit. 4 9 inch deck guns can devastate land targets from afar. Inaccurate, no other means of attack or defence. Requires Naval Yard and Battle Lab. $2500
France
French Wall: 100% stronger wall. Requires Power Plant. $100
Grand Cannon: Large base defence. Can gain experience. Turret rotates faster. Requires Battle Lab. $2000
Chrono Tank: Tank that chronoshifts around map. Armed with 2 missiles pods. Requires Battle Lab. $1200
Germany
Tank Destroyer: Faster, more armour and does more damage. $650
Hover MLRS: Fast and weak Hover unit. Armed with 2 missile pods. Can detect sub units. Requires War Factory and Battle Lab. $875
Panzer Tank: More powerful Abrams. Faster, does more damage and more armour. Can easily beat Rhino 1 on 1. Requires War Factory and AFC. $700 Replaces Abrams.
Korea
Black Eagle: Uses Napalm vs Infantry, Stealth Unit, missiles less effective against buildings. Requires AFC. $1200. Replaces Harrier
Stealth Bomber: A10 with Stealth capability. Faster, more armoured. $2000. Requires AFC and Battle Lab. Replaces A10.
Parabombs: 8 large bombs dropped via 2 planes that float to ground via parachutes. Start building as soon as AFC is built.
Allies/Improvements
Units
Spies can steal vehicles
Robot/Grizzly Tank fires faster but weaker shots
Battle Fortress self heals
Mirage Tank can choose what to disguise itself as
Harrier uses Chain Gun versus infantry, missiles less effective against buildings
Night Hawk has more armour and takes off and lands faster
Tanya is faster and can detect and C4 sub units.
Chrono Legionnaire/Commando take less time to phase in.
MCV 50% stronger
Buildings
Construction Yard: 50% stronger
Naval Yard/Service Depot: Repairs vehicles/ships faster. Vehicles/Ships can be sold whilst been repaired.
Ore Purifier: Bonus increased to 35%.
Prism/Pill Box/Patriot: All 50% cheaper. Patriot Missiles have increased ROF.
Chronosphere recharge time reduced to 5 minutes.
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01-09-2003, 08:20 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 464
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uhhhh,...nothing that original :/
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01-09-2003, 09:24 PM
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#3 (permalink)
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Junior Member
Join Date: Jan 2003
Location: USA
Posts: 19
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Super allies so you can be the soviets easier? i have seen mods with most of those units before. but keep up the great work and DON"T FORGET ABOUT BALANCE
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01-09-2003, 09:31 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: California, USA
Posts: 160
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I like the idea about the Black eagle using napalm, but the stealth bomber A-10? Why is it an A-10?! It has nothing stealth about it. Try the more traditional looking, i think it looks so much cooler.
And like they said, your ideas mostly aren't original. Try thinking of a theme for your mod to help you with ideas. Maybe Sci-fi, real life, etc.
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01-10-2003, 03:32 AM
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#5 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Wouldn't you like to know
Posts: 11
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Quote:
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Originally Posted by duffy3613
Super allies so you can be the soviets easier? i have seen mods with most of those units before. but keep up the great work and DON"T FORGET ABOUT BALANCE
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Ehh...no. These are just the ideas for the Allies, I am in the process in ironing out the ideas for Sovs and Yuri, although Yuri won't get much because hes powerful enough as it is. :|
Oh and goliedude, the Stealth Bomber does NOT look like the A10, it is an A10 in the fact that it has an A10 bomb (although this may change) but it looks completely differnet (like a Stealth Bomber funnily enough  )
Hell, it might even replace it with the SR-70 (did I get that right?) Blackbird.
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01-10-2003, 06:01 AM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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SR-72 Blackbird. I think. I bet I'm wrong now I've gona and opened my mouth.
Ditto what everyone else said. One question - Sniper versus paratroopers? ie It can shoot air targets (of the infantry kind)? Thats a nice idea.
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01-10-2003, 08:43 AM
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#7 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Wouldn't you like to know
Posts: 11
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OK, finished the Soviet ideas, here they are:
Soviet Units/Buildings
Guard Tower: Soviet anti-tank defence. Armed with two missile launchers. Less powerful than Turret with a faster ROF. $400. Requires Barracks.
Barbed Wire: Low level passive defence. Impassable to infantry but can be crushed be tracked vehicles. $50. No prerequisite.
MIG: As fast as but weaker than a Harrier. Armed with 2 HUGE ass missiles. No anti-infantery weapon. 3 can take down a Con Yard. $1200. Requires AFC.
Soviet Air Force Command (replaces Radar): Can hold 4 planes and acts as a radar. Replaces Radar. $1000. Requires War Factory.
Soviet Airpad: Extra space for 4 planes. $5000. Requires AFC.
Incinerator: Armed with a powerful flamethrower that can torch infantry. Little effect on vehicles or structures. Requires War Factory and AFC. $850
Naval Cannon: Grand Cannon on water. $2000. Requires Naval Yard and AFC.
Iron Fist Mobile War Factory: Deployable War Factory, Cannot build units but units can be deployed at it. Requires War Factory and Battle Lab. $2000
Chinook: Can carry 6 infantry units. $1000. requires AFC.
Soviet Units
Boris calls down Elite MIGS, is immune to Psi-Wave and has a more powerful gun.
Rhino has a faster build rate.
Tesla Trooper cannot be eaten by dogs but requires AFC.
Apocalypse Missiles are more powerful and can be used on infantry, main guns have a slight range increase. Apocalypse slower but stronger and can fire while moving.
V3 Launcher and Rocket faster and more durable but requires Battle Lab before it can be built.
Terror Drone has greater range of sight, is faster and can self heal.
Siege Chopper lands and takes off faster, has better armour, self-heals and deploys faster with a more powerful gun (range and power increase)
Giant Squid has been given to Yuri.
Dreadnaught has better armour.
Flak Trooper has increased firepower and ROF and can be built immediately after Barracks.
Crazy Ivan bombs are more powerful, take 30 seconds to detonate but can be remotely detonated, Crazy Ivan has better armour, is faster, self heals and cannot be crushed.
Chrono Ivan takes less time to phase in and shares all of Crazy Ivan’s improvements.
Soviet Buildings
Con Yard is 50% stronger.
Industrial Plant bonus increased to 35% for everything.
Sentry/Tesla/Falk are all 50% cheaper. Tesla has longer range and greater firepower.
Battle Bunker can now hold 6 Conscripts.
Soviet Country Specific Units
Russia
Tesla Tank: Faster, cheaper, better armoured, can fire on the move. $900.
Vanguard Trooper (replaces Tesla Trooper): Tesla Trooper that can deploy. $600. Requires AFC and Barracks.
Hammer and Sickle: Seismic tank, deploy to send shockwaves throughout the battlefield. $2000. Requires War Factory and Battle Lab.
Libya
SSM: Fires several long range inaccurate missiles at its target. $950. Requires War Factory and AFC.
Demo Truck: Immune to Rad and Mind Control, faster and better armoured. $12000. Requires War Factory and AFC.
Mine Layer: Contains 5 mines. Cannot be reloaded but is armed with a War Miner gun. $500. Requires War Factory and Repair Bay.
Iraq
Rad Tank: Desolator on wheels. Rad Cannon can damage vehicles but is still useless against structures. Can explode and spread radiation over a wide radius. $1250. Requires War Factory and Battle Lab.
Desolator: Cool umbrella effect when deployed.
Special Nuke: Does less blast damage but spreads more powerful radiation over a wider radius.
Cuba
Terrorist: Will not chain react when destroyed. $200. Requires Barracks and AFC.
Suicide Bomber: Demo Truck with wings. Very fast but weak. Explodes if destroyed. $1500. Requires AFC. (no September 11th flames please)
M.A.D Tank: Explodes with a harmonic shockwave. Destroying or damaging anything in a wide radius. $2000. Requires War Factory and Battle Lab
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01-10-2003, 08:47 AM
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#8 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Wouldn't you like to know
Posts: 11
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Oh, I forgot, and on both the Allies and the Sovs (and Yuri as soon as I finish him) you can sell ships or vechiles at the Naval Yard or Service Depot while they are been reapired.
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01-10-2003, 10:55 AM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: United Kingdom
Posts: 110
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.:-:.
A nice idea for a mod, but nothing original
since everything's been done before. :|
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01-10-2003, 11:07 AM
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#10 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Soviets should not have grand cannons. And if all Allies can build the Shore cannon, I personally think it takes away the uniqueness of France. MiG should cost more.
I don't like the idea of the mine layer, as it can't reload. On the other hand i like buildable mines, and also vehicles that deploy into a minefield.
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