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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 05-23-2003, 08:32 PM   #11 (permalink)
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Unless you consider one year a newbie, I'm not one. Anyway, if you actually paid attention to my previous posts here, I'm just trying to get a suicide unit to explode when deployed. I have the following deploy-related tags...

Deploys=yes
Deployfireindex=0 (may not be typed correctly here, but is in INI file)
Primary=DemoBomb
DeathWeapon=DemoBomb
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Old 05-24-2003, 01:33 AM   #12 (permalink)
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well you are acting like a newbie...

you should read the comments in the ini files, for example the list of tags that you can put on units and buildings, it doesn't include every possible tag, but it can be quite helpful.

Is this unit an shp or a vxl?

If it's a voxel then it may need a dummy building to "deploy" into.
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Old 05-24-2003, 01:40 AM   #13 (permalink)
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What would the 'dummy' building have to do? I'm curious because I have not really used the deploy tags till now...
BTW, you may consider me a newbie, but at least admit I'm good for a 13 y.o.
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Old 05-24-2003, 02:02 AM   #14 (permalink)
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Quote:
Originally Posted by devin11590
What would the 'dummy' building have to do? I'm curious because I have not really used the deploy tags till now...
BTW, you may consider me a newbie, but at least admit I'm good for a 13 y.o.
Wait a minute! Forget about the dummy structure...

Do you have DeployFire=yes?

DeployToFire=yes
DeployFire=yes
DeployFireWeapon=0

You may also want to have:
CanPassiveAquire=no
CanRetaliate=no
Trainable=no
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Old 05-24-2003, 02:07 AM   #15 (permalink)
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THAT's what i forgot! Thanx, I'm gonna go play online now.
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Old 05-24-2003, 06:00 AM   #16 (permalink)
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Quote:
Originally Posted by Kravvitz
If it's a voxel then it may need a dummy building to "deploy" into.
OR: SimpleDeployer (like the Siege Chopper)
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Old 05-24-2003, 07:28 AM   #17 (permalink)
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If you lisened earlier, you would have remembered this post by Kravvits.

Quote:
Wait a minute! Forget about the dummy structure...

Do you have DeployFire=yes?

DeployToFire=yes
DeployFire=yes
DeployFireWeapon=0
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Old 05-25-2003, 01:53 PM   #18 (permalink)
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Isn't the Siege Chopper unique and hardcoded?
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Old 05-25-2003, 02:03 PM   #19 (permalink)
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There's an easy way to find out... Make a clone of the seige chopper and change the name. Give it a different primary weapon just to be sure its a little different, if it works, its not hardcoded, if it doesn't then it is.
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