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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-10-2003, 11:13 AM
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#1 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Garrisoning Stuff
Not sure if this will work - anyone tried it? Making lots of the buildable buildings able to be garrisoned. Of course you would need to make a garrison shp for the buildings, but would this work? Stuff like barracks and war factories might look good when garrisoned. 
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01-10-2003, 12:01 PM
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#2 (permalink)
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Member
Join Date: Dec 2002
Location: Argentina
Posts: 48
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may be not, if you garrison your barracks or wf, when you try to fire it will change the rally point, or the other way round.
Sorry
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01-10-2003, 01:23 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Well theres always the radars, battle labs.....power plants.....
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01-10-2003, 01:35 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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There's no reason it shouldn't work, but you will have to make a 4th state (vacant, vacant-damaged, occupied, occupied-damaged). Probably some art code will have to change, also I am not sure how the animations will work for 4 states.
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01-10-2003, 01:53 PM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Ah well.i doubt i could do the arty stuff. I'll try garrisoning though, even if it doesnt show up.
Or....perhaps these buildings are designed to be occupied, and dont need boards nailed all over the walls......it would be easier for me anyway 
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01-10-2003, 02:44 PM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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So you think. When guys go in the building will switch to using a damaged image.
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01-10-2003, 03:21 PM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Really??? That doesn't make much sense lol. 
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01-10-2003, 04:41 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Sure it does. The 2nd building image frame is designed for >50% health, and the 3rd frame for >25% health. Do you ever see the frame for >25% health used? No you don't since as a quick hack, WS used that frame to represent garrisons.
So most non-garrisoned buildings have the 3rd frame as a copy of the 2nd. Garrison such a building and the 3rd frame gets displayed, so it looks damaged rather than garrisoned.
Since guys don't get kicked out when siege bunkers go into the red, they need a damaged-occupied frame, hence the 4th frame.
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01-11-2003, 06:48 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Aaaaaaah. It all becomes clear.
But if I wanted the buildings to look no different when garrisoned, I could just add the first frame to the 3rd one, yeh? Then no-one would notice if the building was occupied, and base attacks would be much more dangerous 
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01-15-2003, 05:41 AM
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#10 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 459
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ok, this sorta has summin to do with garrisoning, except to do with men not the building, just an idea for some people, as i did it and it worked to great effect, make tanyas, yuri prime, yuri clones, snipers, tesla troopers and every other little infantry units (except crazy ivan, dogs and other pointless units) garrisionable into buildings, its great fun
JD
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