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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-01-2003, 08:22 AM   #21 (permalink)
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Nah...I think I'll just cancel this idea...better for the AI anyway...it's too stupid to avoid Tiberium fields... :lol:

And Particles aren't really an option...let's just say there are enough particles on my battlefields...
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Old 06-03-2003, 07:32 PM   #22 (permalink)
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ok i fianl got to where renegades at...but i wish to continue...explain your particle idea..im not good at making particles???
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Old 06-04-2003, 03:38 AM   #23 (permalink)
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well i didnt read the whole thread but i think that renegade wants to use and animation for tiberium damage or something??

Quote:
Originally Posted by DeeZire
Im afraid youre stuck - IIRC, an InfantryType only dies with the 'burning infantry' death type when its 'killed' via damage by an animation. Hardcoded AFAIK.
but DZ, what about the 'virus die' animation which is used when an infantry dies by the desolators anhiliation to the ground (well the anhiliation is an animation right )??

why cant he use it for his 'tiberium' damage???
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Old 06-04-2003, 05:00 AM   #24 (permalink)
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Quote:
Originally Posted by MMk4C01
ok i fianl got to where renegades at...but i wish to continue...explain your particle idea..im not good at making particles???
Easiest way, look at the Virus, specifically what happens when she kills someone. It plays the [VIRUSD] anim in artmd.ini, which spawns a particle type. Then go over the rulesmd.ini, and see the [Particles] list. Look further in rulesmd.ini for that particle type, and you can see how long the particle lasts, and how one particle can spawn other particles.
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Old 06-04-2003, 04:12 PM   #25 (permalink)
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will do thanks ^_^
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