Just use a String editor to change the name of the superweapon. Then go to art.ini/artmd.ini and change all the nuke anims to image=none. They are [NUKEBALL], [NUKEANIM] or you can delete them. Then go back to rules.ini/rulesmd.ini and add
ShakeXlo=XX
ShakeXhi=XX
ShakeYlo=XX
ShakeYhi=XX XX=Number of your choice
To the [NUKE] entry to make the screen shake like an earthquake. Then go to [NukePayload] and rempve the RadLevel=500 to take away the radiation.And there you have it: a missile that causes earthquakes :lol: . If you don't want the missile just delete their entries. You will still hear "Warning, Nuclear Missile launched." though... :dead:
Nope, its hardwired in the sourcecode.
But i believe there was a keyword in maps witch controlled the brightness?
(unacessible by FAYR, it can only change weather storm lightning.)
Godwin,in your AR2,the Nemesis's missile looks like tweak from the nuke missile,but there's not brightness,how could u do that?
btw:Teh AR2 is a good very good mod