logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,537

Administrators:
DeeZire, Redemption

There are currently 47 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 12-18-2002, 11:49 PM   #1 (permalink)
SJG
Senior Member
 
Join Date: Dec 2002
Location: China
Posts: 180
Default A superweapon idea

I wanna make the nuke special to be an earthquake special,so i hope someone can help me
SJG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-19-2002, 02:08 AM   #2 (permalink)
Member
 
Join Date: Dec 2002
Location: USA
Posts: 33
Default

Just use a String editor to change the name of the superweapon. Then go to art.ini/artmd.ini and change all the nuke anims to image=none. They are [NUKEBALL], [NUKEANIM] or you can delete them. Then go back to rules.ini/rulesmd.ini and add
ShakeXlo=XX
ShakeXhi=XX
ShakeYlo=XX
ShakeYhi=XX XX=Number of your choice
To the [NUKE] entry to make the screen shake like an earthquake. Then go to [NukePayload] and rempve the RadLevel=500 to take away the radiation.And there you have it: a missile that causes earthquakes :lol: . If you don't want the missile just delete their entries. You will still hear "Warning, Nuclear Missile launched." though... :dead:
Scorpio is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2002, 12:11 AM   #3 (permalink)
SJG
Senior Member
 
Join Date: Dec 2002
Location: China
Posts: 180
Default

But there's another question:when the nuke missile hit the ground ,the whole map turns bright,it seems that this can't change
SJG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2002, 01:38 AM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Here
Posts: 243
Default

Nope, its hardwired in the sourcecode.
But i believe there was a keyword in maps witch controlled the brightness?
(unacessible by FAYR, it can only change weather storm lightning.)
TGMTE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2002, 07:57 AM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Australia
Posts: 132
Default

SJG, please don't use that font... my eyes feel like they've dipped in acid :dead:
editor_24 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-20-2002, 08:01 AM   #6 (permalink)
Senior Member
 
Join Date: Sep 2001
Location: Singapore
Posts: 382
Send a message via MSN to Godwin
Default

Quote:
Originally Posted by TGMTE
its hardwired in the sourcecode.
:dead:
Godwin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-21-2002, 06:35 AM   #7 (permalink)
SJG
Senior Member
 
Join Date: Dec 2002
Location: China
Posts: 180
Default

Godwin,in your AR2,the Nemesis's missile looks like tweak from the nuke missile,but there's not brightness,how could u do that?
btw:Teh AR2 is a good very good mod
SJG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-21-2002, 09:26 AM   #8 (permalink)
Senior Member
 
Join Date: Sep 2001
Location: Singapore
Posts: 382
Send a message via MSN to Godwin
Default

ask chrono at the forums, i didnt do the coding
Godwin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Superweapon Creation Idea ChrisBlitz Red Alert 2 & Yuri's Revenge Editing 21 10-06-2005 05:53 PM
Some kind of superweapon idea Vengence Generals & Zero Hour Editing 23 02-11-2005 04:17 PM
Superweapon help NineBreakerFan Red Alert 2 & Yuri's Revenge Editing 16 12-05-2004 08:51 PM
a superweapon idea 2312222 Generals & Zero Hour Editing 6 10-15-2003 05:35 AM
Good Idea Bad Idea. OneWingedAngel Red Alert 2 & Yuri's Revenge Editing 7 02-03-2003 09:29 PM


All times are GMT -4. The time now is 04:01 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.