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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-03-2003, 12:53 AM   #1 (permalink)
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Default My tool is yours

I dont get it, if I copy say...MTNK code for my new vxl the com will build this agains me but if I copy err.. BEAG for my aircraft the com dont build anything! Is there some AI trick involve?
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Old 06-03-2003, 02:28 AM   #2 (permalink)
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add the tag:

AIBuildThis= to your vehicle
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Old 06-03-2003, 11:08 AM   #3 (permalink)
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Quote:
Originally Posted by DeeZeL
add the tag:

AIBuildThis= to your vehicle
wtf? rofl...

AIBuildThis is for buildings only...unit building behaviour is controlled by the AI[MD].ini...
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Old 06-03-2003, 01:12 PM   #4 (permalink)
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thanks for crrecting my mistake
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Old 06-04-2003, 09:54 AM   #5 (permalink)
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No prob at all...would be great if it was so easy...
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Old 06-04-2003, 11:56 AM   #6 (permalink)
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then do u know how to make the ai use your tanks,..i was thinking of adding my tanks to the numers in the [taskforces]..would it work like this???
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Old 06-04-2003, 05:06 PM   #7 (permalink)
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AI-Editing is a science for itself. The only hint I can give you is: Read DeeZire's AI.ini-guide! :|
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Old 06-04-2003, 11:12 PM   #8 (permalink)
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Quote:
Originally Posted by DeeZeL
then do u know how to make the ai use your tanks,..i was thinking of adding my tanks to the numers in the [taskforces]..would it work like this???
You can try changing the existing taskforces to include your new units.

Or you try create totally new ones from scratch:
a) Create new taskforces that include your new units, and add the taskforce name to the list. Check out the existing scripttypes to learn how to make a new one.

b) Create a scripttype or find an existing one. If you do create a new one, you must add it to the list. Check out the existing scripttypes to learn how to make a new one. The numbers however, will require Deezire's INI Editing Guide.

c) Create a teamtype, to link the taskforce and the scripttype together. You could copy paste an existing one. Change the scripttype= and taskforce= to your new ones. Add it to the list.

d) Create a AITriggerType - this you'll need Deezire's INI Editing Guide for sure. Check that first, as I won't be able to fully explain it. Basically what it does is set when the AI will use your teamtype (when it will use that strategy).
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Old 06-05-2003, 02:47 AM   #9 (permalink)
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Quote:
Originally Posted by Xgamer

You can try changing the existing taskforces to include your new units.

Or you try create totally new ones from scratch:
a) Create new taskforces that include your new units, and add the taskforce name to the list. Check out the existing scripttypes to learn how to make a new one.

b) Create a scripttype or find an existing one. If you do create a new one, you must add it to the list. Check out the existing scripttypes to learn how to make a new one. The numbers however, will require Deezire's INI Editing Guide.

c) Create a teamtype, to link the taskforce and the scripttype together. You could copy paste an existing one. Change the scripttype= and taskforce= to your new ones. Add it to the list.

d) Create a AITriggerType - this you'll need Deezire's INI Editing Guide for sure. Check that first, as I won't be able to fully explain it. Basically what it does is set when the AI will use your teamtype (when it will use that strategy).
thanks man..your a life saver ..but i guess only for right now i'll edit the task forces..AI programming requires more study from me
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