Pip scale bug
This is just as a bit of info on a bug that I encountered recently. I made a new game mode that was similar to the normal "Battle" mode but in it I made various modifications. One of these was to make alterations to the standard infantry for each side (E1, E2 and INIT) so I just put down the section headers and made ONLY the changes to these sections over the rules.ini in the new mode .ini file. The result was that the OccupyPip= settings were also set to default (The ones that get used for the bioreactor) despite the fact I never changed them, so I had to add them into the mode.ini file specifically for the game to use them correctly in that mode. Strange eh? For the record, the changes were that I gave these infantry Sensors=yes and SensorsSight=1.
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