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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
06-10-2003, 09:51 PM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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damn aircraft
Once again, i have a problem with the weird yr code... i added two planes to the game, adding them to the aircraft list, putting in the padaircraft list, giving AirportBound, etc... and then ...the AI can build every plane from the war factory! of course, it makes a lot of problems, coz then the tanks will not come out of the factory, interrupting all the vehicle production, etc...
And i can even build harriers being soviet, and they come out of the warfactory too! can someboddy help my with this?
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06-10-2003, 11:30 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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post the code for those two aircraft
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06-11-2003, 04:13 AM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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might be dumb, but did you add these tags:
1. ConsideredAircraft=yes
2. Category=AirPower
??
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06-11-2003, 12:06 PM
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#4 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Check if you defined your new aircrafts as VeteranUnit=
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06-11-2003, 03:20 PM
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#5 (permalink)
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Senior Member
Join Date: May 2003
Location: CANADA!!!
Posts: 107
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I think I had something similar to that happen in TS...
I would make a unit buildable to GDI, and the unit's cameo would appear to NOD! The really weird thing about it is that NOD could only see the cameo, not build the unit.
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06-11-2003, 03:22 PM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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Category is not very important (correct me if I'm wrong).
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06-11-2003, 03:46 PM
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#7 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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i really dont know but i guess it is one of the very basics of making an aircraft
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06-11-2003, 05:23 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Quote:
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Originally Posted by sevenmoo
I think I had something similar to that happen in TS...
I would make a unit buildable to GDI, and the unit's cameo would appear to NOD! The really weird thing about it is that NOD could only see the cameo, not build the unit.
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I had the same problem, one of the times it happened was when I added a third side.
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06-11-2003, 05:35 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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I just did copy n paste of other units, and added weapons... so... i have no idea 
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06-11-2003, 06:43 PM
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#10 (permalink)
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Member
Join Date: Jun 2003
Location: Computer Chair
Posts: 33
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if they came out of the war fact they probly had a jumpjet locomotor and if everybody could build them then change the prequiste to something else
this usually happens when the prequiste tag says RADAR it doesn't specify the building and you may need to add forbiddonhouses tag to it too
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