logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,884

Administrators:
DeeZire, Redemption

There are currently 25 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 08-17-2003, 06:01 AM   #91 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
Send a message via MSN to Big_Jah
Default

ROF is a useless entry if you are using a particle... You'll need a particle with low EC or DC (cant remember right now).
Big_Jah is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-23-2003, 09:21 PM   #92 (permalink)
Senior Member
 
Join Date: May 2003
Location: Philippines
Posts: 236
Default

can some one test these 2 units and just tell me if theres errors

Cyborg
http://exile.editingsource.com/cyborg.zip

Cyborg Engineer
http://exile.editingsource.com/cengineer.zip
genobreaker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2003, 08:27 AM   #93 (permalink)
Senior Member
 
Join Date: May 2003
Location: Philippines
Posts: 236
Default

next question:

1.)how to make a new nuclear missile

i see entry "WeaponType="

2.)how to enable EMP pulse cannon and Firestorm generator
genobreaker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2003, 09:41 AM   #94 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

You can't do any of this. You can clone the Nuke, but that's it...it won't be different from the original one, just one more...
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2003, 10:41 AM   #95 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
Send a message via ICQ to DeeZeL Send a message via MSN to DeeZeL
Default

im not sure about this but you can make a building that uses a weapon with a 'Temporal' Warhead..but it would be more like a EMP gun not a cannon.
DeeZeL is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-26-2003, 11:51 AM   #96 (permalink)
Member
 
Join Date: Jul 2003
Location: Toronto. Ontario. CANADA.
Posts: 71
Default

genobreaker: For yourmobile iron curtain. Make it a carryall jet or helicopter from the DZ tutorials. Make a clone of the iron curtain sw and give it "action=tote". Now, just change the cursor as instructed in the tutorial, and your aircraft(jet/heli) will, when you select a tank, will iron curtain it and work just like the sw.
Nick_Perrin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-27-2003, 10:42 AM   #97 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Quote:
Originally Posted by Nick_Perrin
genobreaker: For yourmobile iron curtain. Make it a carryall jet or helicopter from the DZ tutorials. Make a clone of the iron curtain sw and give it "action=tote". Now, just change the cursor as instructed in the tutorial, and your aircraft(jet/heli) will, when you select a tank, will iron curtain it and work just like the sw.
Bitch...that's so amazingly simple and logical, it might even work...
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-01-2003, 02:23 AM   #98 (permalink)
Junior Member
 
Join Date: Jan 2003
Posts: 4
Default

Sometimes when I order the following transport plane to paradrop the troops inside, it will just circle the target area. Anyone know why? Here's the code:

[CARGOPLANE]
Image=ASW
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=1
LeadershipRating=10
RadarInvisible=no
Sight=6
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Passengers=10
PipScale=Passengers
SizeLimit=1
Cost=500
Prerequisite=RADAR
Primary=ParaDropWeapon
Skipper007 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-01-2003, 05:46 AM   #99 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Send a message via MSN to ComradeJ
Default

I believe it is hardcoded, but maybe the tag that helps airplanes fly over and drop bombs (Orca Bomber) will work.
ComradeJ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-02-2003, 09:07 AM   #100 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Nope. Nothing will help. At least nothing I tried...which includes Ammo & ROF manipulation, FlyBy, Range, etc, etc... :dead:
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
EmpirioN's question thread. EmpirioN Red Alert 2 & Yuri's Revenge Editing 9 11-24-2005 08:58 PM
Zelab's Question thread Zelab Red Alert 2 & Yuri's Revenge Editing 26 07-26-2005 02:47 PM
General AI question thread. EmpirioN Red Alert 2 & Yuri's Revenge Editing 5 03-31-2005 05:18 PM
Mod Idea for B4ME Thread Hostile LOTR: Battle For Middle Earth I & II Editing 35 11-08-2004 12:44 AM
Delete this thread LtZack Generals & Zero Hour Editing 3 06-26-2003 01:26 PM


All times are GMT -4. The time now is 09:49 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.