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Forum Members: 18,679
Total Threads: 8,804
Posts: 95,884
Administrators:
DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-17-2003, 06:01 AM
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#91 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
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ROF is a useless entry if you are using a particle... You'll need a particle with low EC or DC (cant remember right now).
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08-26-2003, 08:27 AM
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#93 (permalink)
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Senior Member
Join Date: May 2003
Location: Philippines
Posts: 236
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next question:
1.)how to make a new nuclear missile
i see entry "WeaponType="
2.)how to enable EMP pulse cannon and Firestorm generator
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08-26-2003, 09:41 AM
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#94 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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You can't do any of this. You can clone the Nuke, but that's it...it won't be different from the original one, just one more...
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08-26-2003, 10:41 AM
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#95 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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im not sure about this but you can make a building that uses a weapon with a 'Temporal' Warhead..but it would be more like a EMP gun not a cannon.
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08-26-2003, 11:51 AM
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#96 (permalink)
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Member
Join Date: Jul 2003
Location: Toronto. Ontario. CANADA.
Posts: 71
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genobreaker: For yourmobile iron curtain. Make it a carryall jet or helicopter from the DZ tutorials. Make a clone of the iron curtain sw and give it "action=tote". Now, just change the cursor as instructed in the tutorial, and your aircraft(jet/heli) will, when you select a tank, will iron curtain it and work just like the sw.
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08-27-2003, 10:42 AM
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#97 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by Nick_Perrin
genobreaker: For yourmobile iron curtain. Make it a carryall jet or helicopter from the DZ tutorials. Make a clone of the iron curtain sw and give it "action=tote". Now, just change the cursor as instructed in the tutorial, and your aircraft(jet/heli) will, when you select a tank, will iron curtain it and work just like the sw.
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Bitch...that's so amazingly simple and logical, it might even work... 
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09-01-2003, 02:23 AM
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#98 (permalink)
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Junior Member
Join Date: Jan 2003
Posts: 4
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Sometimes when I order the following transport plane to paradrop the troops inside, it will just circle the target area. Anyone know why? Here's the code:
[CARGOPLANE]
Image=ASW
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=1
LeadershipRating=10
RadarInvisible=no
Sight=6
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Passengers=10
PipScale=Passengers
SizeLimit=1
Cost=500
Prerequisite=RADAR
Primary=ParaDropWeapon
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09-01-2003, 05:46 AM
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#99 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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I believe it is hardcoded, but maybe the tag that helps airplanes fly over and drop bombs (Orca Bomber) will work.
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09-02-2003, 09:07 AM
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#100 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Nope. Nothing will help. At least nothing I tried...which includes Ammo & ROF manipulation, FlyBy, Range, etc, etc... :dead:
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