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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-15-2003, 07:32 AM   #121 (permalink)
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you can make a name for it.

im still have a no text cameo of it
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Old 09-15-2003, 08:05 AM   #122 (permalink)
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Next Question: How to make a Rail Gun

and how to mix the rail gun and a rad beam.

i need it for my Rad Track, Chrono Legionnare,Desolator.
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Old 09-15-2003, 08:53 AM   #123 (permalink)
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Quote:
Originally Posted by genobreaker
you can make a name for it.

im still have a no text cameo of it
Well, MiGs are always 2 numbers higher than the last, so they're always uneven (if that's an english word). Since we're at 31 in real life and this one should be more advanced... MiG-33'd be logical.
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Old 09-16-2003, 06:36 AM   #124 (permalink)
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MiG-33d sounds cool
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Old 09-16-2003, 07:03 AM   #125 (permalink)
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No, MiG-33! The 'd is short for would, lol.
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Old 09-16-2003, 11:49 AM   #126 (permalink)
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genobreaker... the code for a railgun particle system is already in the game... just edit it and play around with it. To make a railgun weapon, add israilgun=yes and ambientdamage=##(the damage number). This goes in the weapon entry, not the warhead or projectile.
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Old 09-16-2003, 12:09 PM   #127 (permalink)
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Warning: All railguns I've seen in YR yet seriously lagged the game - I've heard it's a problem with the transperacy...
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Old 09-17-2003, 08:58 AM   #128 (permalink)
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Rail Guns dont lagged in us

Deezire Mod has a rail gun unit (i dont know the name of the unit)
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Old 09-17-2003, 09:24 AM   #129 (permalink)
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Radioactive kart or sumtin'. It was the radioactive thing.
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Old 09-23-2003, 09:09 AM   #130 (permalink)
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Next Question: How to enable the PsychicSensorDetect Sound in YR
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