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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-18-2003, 05:32 AM   #201 (permalink)
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Quote:
What's your next question?
nothing, when something comes to my mind

Quote:
He you changed your avatar geno!
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Old 07-17-2004, 08:47 AM   #202 (permalink)
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Hi Again

i have another question

how to make a tank that disguises the enemy tank
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Old 07-17-2004, 09:09 AM   #203 (permalink)
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You can't. Except maybe disguise as the TDrone.
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Old 07-17-2004, 03:21 PM   #204 (permalink)
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What about a tank that disguises into an infantry ?
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Old 07-17-2004, 03:46 PM   #205 (permalink)
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Last time I had PermaDisguise on the Mirage, I had Frame 0 of the G.I. all the time. I guess it didn't look very convincing to the enemy.
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Old 07-18-2004, 12:27 AM   #206 (permalink)
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Infraid, tanks and infantry use different methods of art coding - ***Frames= and Sequence=. Your vehicle picking up an infantry as a disguise checks it's art code, finds nothing vehicle'ish, sets all Walk/whateverFrames= to 1 and while it moves, you see the first 6 or 8 frames of a GI shp, which are usually the GI rotating around. Besides, it still uses the vehicleish lifebar/movement logic (one object per cell), that's not a trick against humans.
Nearly the same thing happens when you paradrop SHP vehicles - I paradropped a vehicle that was Image=DLPH and it showed me vehicle life bar and stuff, with only frame #0 all the time. I tried adding Sequence= to it's art, and it became infantry. Oddly, it appeared to have lost it's sonic wepaon too.
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Old 07-23-2004, 12:06 PM   #207 (permalink)
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Next Question: how to make an apc that not hover and can go to water just like in TS
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Old 07-23-2004, 12:11 PM   #208 (permalink)
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You cannot make one just like in TS.

You probably could use
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
(or MovementZone=Amphibious if it's unarmed)

But it'd most certainly look weird.
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Old 08-08-2004, 08:29 AM   #209 (permalink)
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Next Question:

How To Change the Font in the game
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Old 08-08-2004, 10:05 AM   #210 (permalink)
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Well, there are several .fnt files inside cache.mix, but I don't think you can change them...or rather, it doesn't look like Olaf decrypted them yet.
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