Infraid, tanks and infantry use different methods of art coding - ***Frames= and Sequence=. Your vehicle picking up an infantry as a disguise checks it's art code, finds nothing vehicle'ish, sets all Walk/whateverFrames= to 1 and while it moves, you see the first 6 or 8 frames of a GI shp, which are usually the GI rotating around. Besides, it still uses the vehicleish lifebar/movement logic (one object per cell), that's not a trick against humans.
Nearly the same thing happens when you paradrop SHP vehicles - I paradropped a vehicle that was Image=DLPH and it showed me vehicle life bar and stuff, with only frame #0 all the time. I tried adding Sequence= to it's art, and it became infantry. Oddly, it appeared to have lost it's sonic wepaon too.
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