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Forum Members: 18,679
Total Threads: 8,804
Posts: 95,884
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-16-2005, 06:47 AM
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#311 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Hey guys if you don't want to answer geno's questions, why are you even in a thread entitled "Genobreaker's Question thread"? He's not taking the piss mate, he's just asking questions. Questions that some people answer politely. We could actually answer 99% of all questions on this board with "read x documentation". But if everyone atually did that, our forum here would be MUCH smaller. And that is a bad thing. So savour it while it lasts.
To answer your question geno, just attatch these tags to any structure's code (and tweak at whim):
LightVisibility=3000
LightIntensity=0.01
LightBlueTint=1.7
LightGreenTint=0.01
LightRedTint=0.01
The above code will obviously give you a blue glow.
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02-16-2005, 07:42 AM
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#312 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,062
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*bleep* WRONG. That is only good for small colourful lighting, where square light doesn't horrify the overall view.
Visit the link I posted regarding his alpha light question, you'll be surprised. Besides, the term "Alpha Light" he used kinda suggests he's looking for something related to AlphaImage= .
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02-16-2005, 08:51 AM
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#313 (permalink)
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Senior Member
Join Date: Nov 2004
Posts: 295
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Quote:
Originally Posted by genobreaker";p="
what about if its an shp?
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Quote:
Originally Posted by cabal 901";p="
It wont work.
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Why wont it work cabal?
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02-16-2005, 10:08 AM
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#314 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Because vehicles just cant act as spy, wether they are VXL or SHP
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02-16-2005, 05:09 PM
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#315 (permalink)
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Senior Member
Join Date: Nov 2004
Posts: 295
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Im talking about shp vehicles disguising as trees.
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02-16-2005, 05:28 PM
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#316 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 98
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It won't work because DCoder said it wouldn't before him. :sleep:
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02-17-2005, 12:41 AM
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#317 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Besides, if you disgusied an infantry SHP as a vehicle, it would look bad and move horribly.
And...alpha light? I never used that in my mod... I wonder if it's any good. *cannot be bothered trying it out for himself*
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02-17-2005, 12:35 PM
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#319 (permalink)
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Senior Member
Join Date: May 2003
Location: Philippines
Posts: 236
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the tiles lag my pc......
hmm... can i make the white light to other color like lightgreen,l.yellow,lred,violet?
and can that light as bigger than that
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02-17-2005, 01:11 PM
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#320 (permalink)
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Senior Member
Join Date: Feb 2005
Posts: 98
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DCoder is there any way the lamps could be illumated as they are with standard light posts?
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