can anyone test this code
; Attack dog
[DOGGY]
UIName=Name

OG
Name=DOG
NotHuman=yes
Category=Soldier
Primary=PsyTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Americans,Alliance,British,French,Germans,Ru ssians,Confederation,Africans,Arabs
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
VoiceSpecialAttack=ChaosDroneMove
DieSound=ChaosDroneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes
; Psychic Teeth
[PsyTeeth]
Range=1.5
CellRangefinding=yes
Projectile=DOGGYJump
Speed=30
Warhead=PsyDogController
LimboLaunch=yes
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress
Damage=1;Number of mind control links
ROF=200
[PsyDogController]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
MindControl=yes
AnimList=YURICNTL
Parasite=yes
Rocker=yes
[DOGGYJump]
Image=ADOGP
AA=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes
pls give me a screenshot of this dog when its attacks