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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-12-2003, 12:58 PM   #41 (permalink)
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the Dog is designed to kill infantry with its projectile..not to Mind Control with its projectile jump!!..even though i did not test it..from the warhead entries of the weapon..it is exclusive for infantry and it is a Mind Control warhead..i never heard od a dog that Mind Controls infantry with its bite..

from the name itself Attack Dog..is really an Attack Dog!!
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Old 07-12-2003, 01:51 PM   #42 (permalink)
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Quote:
Originally Posted by genobreaker
can be the spyplane as an AIRSTRIKE plane
Did you see Chaos bombing icon, made by ArgCmdr? its on YRARG. This could be made... In artmd.ini make [spyp] have a dummy trailer, that spawns some gas particles... It might be fun...
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Old 07-13-2003, 06:08 AM   #43 (permalink)
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Quote:
Originally Posted by xcomet
the Dog is designed to kill infantry with its projectile..not to Mind Control with its projectile jump!!..even though i did not test it..from the warhead entries of the weapon..it is exclusive for infantry and it is a Mind Control warhead..i never heard od a dog that Mind Controls infantry with its bite..

from the name itself Attack Dog..is really an Attack Dog!!
An old version of Lao Tze's Mod included a "Psychic Drone" which worked similar to this...lemme look it up...hmm...it includes the usual Limbo-tags, but also Walk/IdleRate...seems like it was a car...(it used the visceroid-image)

I'll post the weapons, but remember, they are copyright Lao Tze...!

[PsiParasite]
Damage=10
ROF=40
Range=1.1
Projectile=InvisibleLow
Speed=100
Warhead=MechController
LimboLaunch=yes
Report=TerrorDroneAttack

[PsiResonator]
Damage=60
ROF=120
Range=1.1
Projectile=InvisibleLow
Speed=100
Warhead=PsiResonance
Report=TerrorDroneAttack
Bright=yes

[MechController]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
Parasite=yes
AnimList=YURICNTL

[PsiResonance]
CellSpread=1.2
PercentAtMax=.9
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes
AnimList=PSI_RIPPLE
Bright=true
CLDisableBlue=true
CLDisableGreen=true
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Old 07-16-2003, 09:09 AM   #44 (permalink)
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Next Question:

how to make A weapon that transforms the Infantry into brute

need weapon codes

i need it on the Virus
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Old 07-16-2003, 10:22 AM   #45 (permalink)
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but wait, isn't there the problem of the airpad? my troops couldn't get onto the plane cuz the plane was on a pad.

does the plane need to be on grass (reg. terrain)?
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Old 07-16-2003, 11:34 AM   #46 (permalink)
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genobreaker: Give the warhead InfDeath=9

ABRAMS: Yes, make it AirportBound=no
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Old 07-16-2003, 01:23 PM   #47 (permalink)
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to make a person turn people into brutes make the warhead "mutate"
dont ad --> "
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Old 07-17-2003, 02:23 PM   #48 (permalink)
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I thought it was MutatorWH, you should search which one it is.
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Old 07-19-2003, 08:08 AM   #49 (permalink)
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so it will look like this

[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=9

i will use DE2K's
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Old 07-19-2003, 05:23 PM   #50 (permalink)
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Hmmmmm...the original Brute Mutation Anim is in the unit-palette...but it might work this way as well...
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