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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
06-18-2003, 12:48 PM
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#1 (permalink)
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Senior Member
Join Date: May 2003
Posts: 126
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Mods
i'm making a mod but I need Ideas for it i got some things for it (thought they have no cameos) I need Ideas that hasn't been used before
Bad Example=A flying dog
Good Example=A flying dog that shoots ATG dual rockets with a speed of 10 and its armor is flak
See the difference? (I would never really use a flying dog Possibly a swimming one but not flying)
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06-18-2003, 01:05 PM
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#2 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Re: Mods
Quote:
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Originally Posted by jop7821
Bad Example=A flying dog
Good Example=A flying dog that shoots ATG dual rockets with a speed of 10 and its armor is flak
See the difference? (I would never really use a flying dog Possibly a swimming one but not flying)
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well, i dont consider that Flying Dogs is a good idea, first of all, you'll have to assign the 'jumping' frames to the dogs SHP frames, and also when it 'takes off'..it will apear as jumpin..not flying.
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06-18-2003, 02:18 PM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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I made a flying eye that can converts infantry to Brutes and flips tanks over  .
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06-18-2003, 02:52 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: California, USA
Posts: 160
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First.. what are you trying to accomplish in your mod? Give it more balance? Or just a new variety of things to play with  ?
If the latter, You could give a new type of technology to each side or continue with the tech they already have. For example: (not a suggestion cuz im sure its been done a million times) Soviets tesla technology - Tesla bomber, tesla ship.
I'd suggest a Chrono transport (really expensive long charge time - for transporting infantry - can carry 3 people and open topped(?))maybe or a prism trooper.
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06-18-2003, 05:17 PM
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#5 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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What about Allied Prism Bombers? They drop a bomb that fires all prism shots (12 or so) all over the place.
Or cluster nukes? You could get the nuke to split up into small clusters, each acting as a mini nuke, then the big one hits and the little ones do extra damage.
And my flak cannons that shoot ground targets?
Soviet shrapnel bombs maybe? Bomb explodes, little pieces fly everywhere that explode like flak shots.
Or a Allied Chrono Defence Tower. It acts similar to the Psychic tower except it just targets and erases a single unit. It erases quicker than the Legionnaire, but it can only target 1 unit at a time. Its range is really short, 6 or so, just enough to be able to shoot back at a tank.
Or what about a self-destruct chrono bomb? It flies around, when you deploy it it explodes, causing a massive chrono eruption that will immediately erase all weaker units in the area. Not sure it will work though, but nice idea.
Sea mines for naval battles. Built as a building, explodes when enemy gets near.
Rad bombs for aircraft. When dropped, they do little damage, but create a big area of radiation that will stay there for some time. Sort of like the Anthrax bomb in generals.
See? Almost infinite possibilities! Hope you liked my ideas/suggestions.
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06-19-2003, 01:58 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Some of the ideas are cool, But i guess all of them wont pass DZ's 'PEST' analysis.
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06-19-2003, 04:39 AM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
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Quote:
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Originally Posted by ImmoMan
What about Allied Prism Bombers? They drop a bomb that fires all prism shots (12 or so) all over the place.
Or cluster nukes? You could get the nuke to split up into small clusters, each acting as a mini nuke, then the big one hits and the little ones do extra damage.
And my flak cannons that shoot ground targets?
Soviet shrapnel bombs maybe? Bomb explodes, little pieces fly everywhere that explode like flak shots.
Or a Allied Chrono Defence Tower. It acts similar to the Psychic tower except it just targets and erases a single unit. It erases quicker than the Legionnaire, but it can only target 1 unit at a time. Its range is really short, 6 or so, just enough to be able to shoot back at a tank.
Or what about a self-destruct chrono bomb? It flies around, when you deploy it it explodes, causing a massive chrono eruption that will immediately erase all weaker units in the area. Not sure it will work though, but nice idea.
Sea mines for naval battles. Built as a building, explodes when enemy gets near.
Rad bombs for aircraft. When dropped, they do little damage, but create a big area of radiation that will stay there for some time. Sort of like the Anthrax bomb in generals.
See? Almost infinite possibilities! Hope you liked my ideas/suggestions.
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Gotta pass mine as well.
Prism bombs. Lets cosider it...erm. How would you do the prism effect triggered by an explosion, and im not meaning in code, i mean on how real itd be...
Flak troops, flak track, flak cannon....flak tower? Another flak?
Cluster nukes...hmm....you better make each one damage very little, or its gonna turn into a super-superunit...
Sharpnel bombs are not a bad idea, except that if fragmentation explosions are too much, its gonna lag a lot.
Chrono Tower. Not new, but its still not a bad concept, just a little overused (but im not against it, since theres one in YrArg)
Self-Destruct Chrono Bomb. No, definitely for just one reason, if it has a suicide weapon, and it destroys itself it damages. If it gets destroyed, it damages as well. No point...
Sea Mines...built like structures...its not a really good idea, player will have it easy to play defence, very easy. go remove minefields after...
Rad bombs...overused already
As for the rest, JR made a swimming dog i dont know if he finished it. And please, dont include a flying dog, fgs 
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06-20-2003, 01:19 PM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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I've made Sea Mines! Well, Daedalus made a Sea Mine for the Allies and I adapted it to be a huge Tesla wave Soviet Tesla Sea Mine  .
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06-20-2003, 04:31 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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i guess sea mines can be a good i dea if they were limited, and have low adjacency.
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06-21-2003, 04:40 AM
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#10 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Quote:
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Originally Posted by ComradeJ
I've made Sea Mines! Well, Daedalus made a Sea Mine for the Allies and I adapted it to be a huge Tesla wave Soviet Tesla Sea Mine  .
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The sea mines where cool, but cloak didn't work on buildings so i had to make it a steath generator and if an allied unit came to close it started cloaking. Maybe i should have give it attackfriendlys=yes
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