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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-23-2003, 10:15 AM   #11 (permalink)
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would that work for twnk1 as well??
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Old 06-29-2003, 09:52 AM   #12 (permalink)
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If u add image=null or image=inviso to any anim or particle, it'll b invisible. Again when want loop with null or inviso add loopstart=0, loopend=0.
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Old 06-29-2003, 11:58 AM   #13 (permalink)
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sir yes sir

ps i got to put tiberium back into my mod
i have not had the time ill try to do so now
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Old 06-30-2003, 07:51 AM   #14 (permalink)
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Btw is the ore/tiberium completed ? And try to get visceroid after infantry death (by tiberium) by using yuridie and use brutedie instead of yuridie with yuri-deploy-weapon.
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Old 06-30-2003, 08:01 AM   #15 (permalink)
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Good idea. Then the tiberium field will look just like from Renegade :P
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Old 06-30-2003, 11:14 AM   #16 (permalink)
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completed??
visceroid after death not possible as far as i have seen i will do more testing..viceriods a vehicles..making them be infatry causes them not to go walk all over the place
they stay put...ill try more later im still recovering from my "computer repairs" i am back in modding i just need the time

renegade? no it won't unless u make some tiberium that does look like that

EDIT
i did release a tut/guild/codes for this its at ppm
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Old 07-01-2003, 10:33 AM   #17 (permalink)
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had u tried the water-mine code (i got it at dz mod) ? The water mines can move without any control
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Old 07-01-2003, 12:06 PM   #18 (permalink)
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You can give them a VirtualScanner2 as a secondary, with range=-2 i.e. infinite. And it will always be in hunt. As far as I understand.
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Old 07-01-2003, 09:23 PM   #19 (permalink)
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i only downloaded the dz mod once..to see what made it tick...when i discovered it was not made by a humans i deleted it...i did not gain what i needed from it ..seems intresting thou...
there is such thing as being to neat and tidy
i don't play other peeps mods..i usaly steal ideas from them..i like to come up wtih my own...

i shall try more visceroid experiments...
althought i did try using [MDOG] the tiberium fiend..but nothing happened when the infatry died
plus i think the twnk1 anim useing makes infantry= will work since its the particle making this work..i duno if u can add this tag to a particle?
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Old 07-02-2003, 01:51 AM   #20 (permalink)
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Ok mmk i'll explain u the concept of inf-to-visceroid death at mail later
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