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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-21-2003, 10:49 AM   #1 (permalink)
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Default TIBERIUM CODES FOR ALL!!!

here is the codes for working tiberium
its advised u get your own image for the particle
other wise the one i have is set up wronge and u have wierd red worm come out of the ground :/ ?


whats do u guys think??

i was also thinkig of making the twnk1 image smaller and green..tiberium crystals twinking

here they r

art


[TWNK1]
LoopCount=-1
RandomLoopDelay=120,300
DetailLevel=2
HideIfNoOre=true
Rate=450
;Damage=10
;Warhead=TIBPAINWH
;DamageRadius=10
;MakesInfantry=VISC_SML
;Report=
SpawnsParticle=TIBGAS
NumParticles=1


rules**


particle

[TIBGAS]
Image=gaslrgmk
;ColorList=(81,200,210)
MaxDC=1
MaxEC=5
Damage=100
Warhead=TIBPAINWH
WindEffect=0
BehavesLike=Gas

warhead

;tiberium poisoning/healing
[TIBPAINWH]
ProneDamage=100%
InfDeath=0
;AnimList=
Verses=10%,10%,-10%,0%,0%,0%,0%,0%,0%,0%,0%
CellSpread=1

use plate armor on tiberium units only
the image on the particle can be replaced with your own..highly advised!
and u might want to edit the
MaxDC=1
MaxEC=5
settings

i used plate armor otherws uses specail_1 i think, but i did not think of it
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Old 06-21-2003, 11:47 AM   #2 (permalink)
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very nice info..good work MMK4C01..and nice to c ya back on the DeeZire forums .
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Old 06-21-2003, 01:01 PM   #3 (permalink)
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i never left just my mod threads
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Old 06-21-2003, 07:48 PM   #4 (permalink)
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its working
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Old 06-21-2003, 08:01 PM   #5 (permalink)
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Old 06-22-2003, 07:07 AM   #6 (permalink)
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Sweet !
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Old 06-22-2003, 08:23 AM   #7 (permalink)
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:color1:
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Old 06-22-2003, 10:52 AM   #8 (permalink)
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Quote:
Originally Posted by Psycho

Sweet !
Psychoooo!!!!!!! nice to see u back here man ..where the hell have you been..i hope that you've finished working on the SWs of urs...and also did u finish your mod?
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Old 06-22-2003, 02:51 PM   #9 (permalink)
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heres r some twnk1 replacementr images

its green

thw twnk2 image is the same as twnk1 but is used for the particle
as using to twnk1 for the particle would just cause never ending strain of particles i think...

the problem is blue tiberium has green twinkle

but its here if u want it
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Old 06-23-2003, 03:27 AM   #10 (permalink)
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Thx Deezel. My mod work is now haulted due to AI problem. Hopefully i'll release it at july.

MMK use image=inviso or image=null at [TIBGAS], it'll make the particle almost invisible, but the particle will still work.
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