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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213
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DeeZire, Redemption
There are currently 33 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
12-24-2002, 09:32 AM
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#101 (permalink)
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Member
Join Date: Dec 2002
Location: Nj,USA
Posts: 80
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i wasnt really thinking of doing more civilian vehicles i was just bored and recolored the sports car that already existed in ra2 (who the hell puts black racing stripes on a dark red car anyway)
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12-24-2002, 12:50 PM
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#102 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
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Hey, when I originally posted, I was making a constructive criticism of the name for the unit based on the facts surrounding devices such as railguns in order to try and get people to give a bit more thought and research to unit names. It was good advice, but no, rather than just saying thanks for the input and that it was just a quick name to a voxel for what it was intended to do I got a load of abuse for daring to suggest the name was anything but a great and appropriate name. The fact is you guys DIDN'T concede it and then me go on about it, you continued to argue with me and kept it going. You can't blame me for it going on and on when it takes two to tango. You all need to learn to be more receptive to criticism when it is valid and learn to explain your position rather than just stating it over and over until the other side gets bored. I was just trying to help by sharing my experience and apart from a few people who agreed with me, all I got was abuse telling me how I was wrong to criticise and how I was stifling creativity.
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12-24-2002, 12:53 PM
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#103 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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hey xyzneo
can you send me your mod (as is) I don't mind
sslee@astonclc.org.uk
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12-24-2002, 01:26 PM
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#104 (permalink)
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Senior Member
Join Date: Dec 2002
Location: California, USA
Posts: 160
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Quote:
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Originally Posted by SeaMan
Arguing in the Internet is like winning in special olympics.
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Sometimes, DeeZire online is a comedy club to me. :lol: Good one.
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12-24-2002, 02:23 PM
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#105 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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You're still a complete retard? :|
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12-24-2002, 11:32 PM
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#106 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 756
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Pointing out that a unit is flawed from a logic viewpoint is hardly cause for flaming. Such criticism is CONSTRUCTIVE and should be taken that way. If someone doesn't want criticism then they should
KEEP THEIR IDEAS TO THEMSELVES AND NOT POST THEM ON A PUBLIC FORUM
Simple concept, no?
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12-25-2002, 12:54 AM
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#107 (permalink)
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Senior Member
Join Date: Sep 2001
Location: Singapore
Posts: 382
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great minds think alike 
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12-25-2002, 03:28 PM
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#108 (permalink)
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Member
Join Date: Dec 2002
Location: Nj,USA
Posts: 80
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thats all well and good cannis but last month when the idea was first posted noone gave a shit about the name 
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12-25-2002, 08:56 PM
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#109 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Anyways, I'm going to release a voxel debris pack, which contains pieces taken from the original voxels. They include things such as: Aircraft Carrier's Helipad, its radar piece, speakers from the propaganda truck, mirrors (?) from the mirage tank, and more. I will also include code to get it people started. They really enhance the game play.
One thing I found while testing the voxel debris, is that DebrisMaximums= kinda works - but doesn't. If MaxDebris= and MinDebris= is greater than the total number of DebrisMaximums=, then the engine will ignore DebrisMaximums=. However if MaxDebris= is less than or equal to the total of the numbers in DebrisMaximums=, then it will work fine. Odd.
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12-25-2002, 10:48 PM
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#110 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
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Quote:
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Originally Posted by Xgamer
Anyways, I'm going to release a voxel debris pack,
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Excellent and very original idea, no one ever made a voxel debris pack 
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