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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
12-25-2002, 11:50 PM
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#111 (permalink)
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Member
Join Date: Dec 2002
Location: Nj,USA
Posts: 80
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That sounds great but the ACC sinks and it can only Sink or explode not both
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12-26-2002, 03:00 AM
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#112 (permalink)
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Guest
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Remember that a voxel debris type can't work if it has lower MaxDebris= value 3.
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12-26-2002, 03:03 AM
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#113 (permalink)
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Member
Join Date: Dec 2002
Location: Philippines, Trying To Kill Infiltrator.
Posts: 35
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Hey there y'all. Kinda missed all of ya! :cry: Anyway, belated Merry Christmas 2 all of here in DeeZire.net. Too bad my old account wasn't recovered (my position was Conscript :cry: ! I kinda worked hard 4 it.). Anyway, very nice work xyzneo!!! Could u write me a tutorial r teach me how u did the Battle Armor cameo & the Titan cameo (I know there from Tiberian Sun, but in Tiberian Sun, their backgrounds are black, unlike in Red Alert 2, it has some landscaping.)? Anyway, here's my Yuri hero, Infiltrator. I have 2 work on him again since i kinda f***** up the image & start all over again!  Nice being w/u guys again! 
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12-26-2002, 03:07 AM
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#114 (permalink)
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Member
Join Date: Dec 2002
Location: Philippines, Trying To Kill Infiltrator.
Posts: 35
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Hey there y'all. Kinda missed all of ya! :cry: Anyway, belated Merry Christmas 2 all of here in DeeZire.net. Too bad my old account wasn't recovered (my position was Conscript :cry: ! I kinda worked hard 4 it.). Anyway, very nice work xyzneo!!! Could u write me a tutorial r teach me how u did the Battle Armor cameo & the Titan cameo (I know there from Tiberian Sun, but in Tiberian Sun, their backgrounds are black, unlike in Red Alert 2, it has some landscaping.)? Anyway, here's my Yuri hero, Infiltrator. I have 2 work on him again since i kinda f***** up the image & start all over again!  Nice being w/u guys again! 
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12-26-2002, 03:12 AM
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#115 (permalink)
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Member
Join Date: Dec 2002
Location: Philippines, Trying To Kill Infiltrator.
Posts: 35
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Oops!!! I kinda frgt how 2 post pictures here! Can any1 tell me? Sorry 4 double-posting![/color] 
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12-26-2002, 10:13 AM
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#116 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Quote:
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Originally Posted by SeaMan
Remember that a voxel debris type can't work if it has lower MaxDebris= value 3.
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Or a MinDebris= value greater then the MaxDebris= :lol:
I also made wing debris from the harrier, and black eagle, only problem is the aircraft is considered dead, and thus spawns debris as soon as its health is less than 0. Then it starts falling. This was a problem as the wing debris is also spawned, but when it fallls from the sky, its still the whole piece. :tard:
LPark: Even if it sinks, it still releases debris.
Any more ideas?
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12-26-2002, 10:40 AM
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#117 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Ooooh. How about bodies - flung out of vehicles. That'd look cool.
And could you have missiles shooting out - like on the Dreadnought, when its ammo explodes its like a firework factory going up.....rockets shooting out and exploding. You probably can't do that, but it would be amazing! :lol:
On like a helicopter, when it crashes down you could have rotor blades flying off, I realise its like wings from the planes, but with a helicopter the other blades would continue to spin, and you wouldn't be counting anyway.....
And could you have loads of explosions around the Kirov as it goes down?
Just a few thoughts. 
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12-26-2002, 11:20 AM
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#118 (permalink)
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Junior Member
Join Date: Dec 2002
Location: Indiana, USA
Posts: 18
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Actually, a flying body can be found in the RA2 game files. It is the conquer.mix, but I can't remeber what the file name was.
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12-26-2002, 02:01 PM
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#119 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Ice Station Zebra.
Posts: 363
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Oh yeh cool. Is it used in anything already?
(its dbrs10sm.shp if anyone wants o know) 
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12-26-2002, 04:10 PM
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#120 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Quote:
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Originally Posted by TangyTom
And could you have missiles shooting out - like on the Dreadnought, when its ammo explodes its like a firework factory going up.....rockets shooting out and exploding. You probably can't do that, but it would be amazing! :lol:
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That can be done!  The velocity that the debris flies at is controlled in its section. There is also a damage section, and a warhead to go with it. Great idea!
Quote:
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Originally Posted by TangyTom
On like a helicopter, when it crashes down you could have rotor blades flying off, I realise its like wings from the planes, but with a helicopter the other blades would continue to spin, and you wouldn't be counting anyway.....
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Done that already for the NightHawk. I got it to spawn two helicopter blades.
Quote:
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Originally Posted by TangyTom
And could you have loads of explosions around the Kirov as it goes down?
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Yet again, I've done it already :-) I made the Kirov spawn debris that looks like ZBOMB (the Kirov's projectile), and causes damage as if the Kirov dropped them!
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