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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-19-2002, 08:30 AM   #21 (permalink)
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Mutation due to radiation.... hmm ... sounds good
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Old 12-19-2002, 08:54 AM   #22 (permalink)
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Quote:
Originally Posted by Blade
I think you'll find it is very difficult to actually use that ingame unless it is buildable. You will have problems with getting new overlay displayed in FA2 unless you get a modified version of XCC mixer from Olaf to build the .shp file. You should make a civilian brick wall too.
Okay, call me stupid, but where it is possible to get this?
 
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Old 12-19-2002, 03:33 PM   #23 (permalink)
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wait is it me or is blade complaining that i should call it something thats feasible, for a game, where robotic tanks vacuum ore into its back and teleport back to its base where a single building can auto create powerplants that require no powerlines to tesla coils that can actually AIM lighting at a target. All the while there are psychics controling units and electro magnets pulling units through the air, Weather stroms being created and all these things costings hundreths, no THOUSANDTHS of what they Really would.
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Old 12-19-2002, 03:41 PM   #24 (permalink)
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Looks like Lpark just verbally kicked Blades ass!
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Old 12-19-2002, 04:16 PM   #25 (permalink)
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the sad part is, if i thought for about five more minutes i could have double that posts length
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Old 12-19-2002, 04:47 PM   #26 (permalink)
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I think you'll find that the harvesters are actually supposed to be piloted, though certainly robotic units could be devised to mine ore. As for chronosphere technology, it doesn't have any basis in existing technology, so they can say its newly discovered and give some pseudo-scientific explaination of how it works that can't be demonstrated to be wrong at this time. Even the psychic stuff is acceptable for the same reason, though certainly not realistic in terms of what is now possible. A rail gun is an existing piece of technology and thus there are constraints as to how it is made to appear if you want things suspend disbelief. The comments on cost and powerlines are trivial because it is simply a game device to keep things internally feasible. Sure they could have the real prices and have the ore worth tens of thousands per bail, but that just takes up unnessesary memory. Same as powerlines as they wouldn't add that much more reaslism to the game and they could explain it with more pseudo science such as microwave transmission of hte energy between buildings or something.
As an aside, radiation causing the mutation isn't really feasible either because even with precise energy manipulation, it just blows part of the DNA to bits and causes random changes as a result. You need a biologically active mechanism really such as a virus or some other DNA vector or nano tech to infiltrate cells and physically resequence the DNA if you want controlled results. The genetic mutator is pushing it IMO and really should fire a nanotech missile or something to achieve its results.
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Old 12-19-2002, 04:59 PM   #27 (permalink)
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So if i concentrate hard enough i can make someones head explode, i can mind contolr a squid and tell him to sink a cruiseliner, Nukes can be just powerful enough to destroy buildings but the radiation lasts about 5 minutes.

oh and, thats a nice job, since you only explian the things that are semi possible.

an the games time period is the 60s/70s so um,... robotic harvesters arent entirely possible. since, you know, the pocket calculator had just been invented around at that point
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Old 12-19-2002, 05:07 PM   #28 (permalink)
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Quote:
Originally Posted by blade
Sure they could have the real prices and have the ore worth tens of thousands per bail, but that just takes up unnessesary memory
After a few minutes, you would have $1000000000000

yippee
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Old 12-19-2002, 05:08 PM   #29 (permalink)
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Do you happen to be the same LPark that I pissed off before?

If so,

sorry
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Old 12-19-2002, 05:13 PM   #30 (permalink)
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yeah i am, and dont worry about it
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