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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-22-2003, 10:44 PM   #1 (permalink)
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Default Spetznaz and Ivan Bombs

I've set up a SpetzNaz troop unit for the Soviets, hardly a new idea I imagine, and he uses an Ivan Bomb instead of C4. I've got the rules figured out, my only trouble now is with the bomb attack cursor. If I use the Ivan=yes tag, the Spetznaz will always have a bomb cursor, even when firing his rifle. If I turn it off, he gets a normal attack cursor when bombing targets. Is there anyway I can alter this? Thanks again for your input.

-The Fox
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Old 06-23-2003, 05:27 AM   #2 (permalink)
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Sorry but you can't. I've used the ivanbomb for my KGB agent and I deleted Ivan=yes to. There is no way, but you can give the bomb an C4 cursor
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Old 06-23-2003, 09:55 AM   #3 (permalink)
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Is the rifle Primary or Secondary? If it's Secondary, try putting it on the primary slot...
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Old 06-23-2003, 11:41 AM   #4 (permalink)
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Here's my code...I've given my verison a S(petz)N(az)AK rifle. This gun can only shoot at infantry, but is otherwise just like a Seal's weapon.

[SPETZNAZ]
UIName=Name:SPETZNAZ
Name=SPETZNAZ
Category=Soldier
Prerequisite=NAHAND,RADAR
PrerequisiteOverride=CARUS03
Primary=SNAK
Secondary=IvanBomber
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
;Ivan=yes
;Assaulter=yes ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovAttack
DieSound=CivThinDie
CreateSound=CivSovMove
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCAT TER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FA STER
Size=1
DetectDisguise=no
ElitePrimary=SNAKE
EliteSeconday=IvanBomberE
IFVMode=4
UseOwnName=true

Suggestions welcome. Isn't Bomber=yes a tag? I heard of it somewhere I think.

-The Fox
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