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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-25-2003, 10:10 AM   #1 (permalink)
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Default Chronoshifting Vehicles

Hey, i'm trying to create a mod with chronoshifting vehicles... When i set:

Locomotor = {4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter = yes

I still seem to get the same effect as a normal vehicleI've had this working with an Allied MCV before but I lost the rules.ini file it was in. Can anyone help me with this so I can get my chrono tank working?
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Old 06-25-2003, 11:31 AM   #2 (permalink)
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http://forum.cncguild.net/phpbb/viewtopic.php?t=705
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Old 06-25-2003, 12:02 PM   #3 (permalink)
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Thanks, just what i needed
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Old 06-25-2003, 12:29 PM   #4 (permalink)
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Ive tested it out and it doesnt work, I'll try re-creating the unit and see what happens, if it still doesnt work i'll see if changing "Teleporter=yes" has an effect.

Edit:

That was a supprise. I thaught that it wouldn't work if teleporter was set to no. But i guess vehicles have to be different...
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Old 06-26-2003, 09:31 PM   #5 (permalink)
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Teleporter=yes is a special tag. It must always be present in chronoshift-capable infantry, and as a special case in vehicles. If the vehicle with Teleporter=yes is told to dock with something, it will teleport there. For all else, it will drive.
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Old 06-27-2003, 04:51 AM   #6 (permalink)
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That explains about the ore miner then and why it only teleports when it docks.
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