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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
06-26-2003, 10:05 AM
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#1 (permalink)
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Junior Member
Join Date: Jun 2003
Posts: 7
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can somepne make me a new Super?
can someone make me a Yuri's Revebge like Super Weapon?
like the Psychic Beacon(acts as a Psychic Tower for now) Psychic Amplifier(acts as a Psychic Tower aswell) I want thm to belong to Soviets and give the allies the IC, the Psychic Beacon and Amplifier I qould liek them to beable to go over a enemy base and Mind-Control as many units as possiable(I only got htem working in a Mod for Psychic Towers) but I would liek them to act as a Psychic Dominator.
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06-26-2003, 12:20 PM
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#2 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
Posts: 110
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Well, you could add the line SuperWeapon=PsychicDominatorSpecial to them. Then they'd act just like Psychic Dominators, charging up and firing. You could clone the SW too and remove the damage if you only want mind control. Does this help any?
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06-26-2003, 09:27 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Theoretically, "making" superweapons is impossible. Also, transferring superweapons from YR to RA2 is not possible either.
The best that can be done is to modify an existing superweapon to make it look like a brand new superweapon.
Once, I gave the psychic dominator special to the psychic beacon, and made it affect a large area and cause no damage. Very fun.
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06-27-2003, 05:09 AM
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#4 (permalink)
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Member
Join Date: Jun 2003
Posts: 61
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Tip: Dont let the Psychic dominator to a Very Large range... unless its a weak building and it takes a hellova long time to charge... mind controlling the whole map is fun... espesially if you dont have to wait...
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06-27-2003, 08:23 AM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Hell I just do it for fun.
I also made a paradrop superweapon that dropped exploding cows, desolators with strange sharper beams, Kirov launchers from the dreadnoughts, backstabbing torpedos, and Demo Truck Launchers (based off of the V3Launcher). :drunk:
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06-27-2003, 02:14 PM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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How about a self-launching dreadnought?
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06-27-2003, 04:51 PM
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#7 (permalink)
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Junior Member
Join Date: Jun 2003
Posts: 7
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no, it does not help unless you can figure out how to convert that type of Tech to RA2(which is what I want to do) they only act as Psychic Towers only being able to Control one unit at a time not 3(this is RA2 I'm talking about) ok? so tell me how to Convert that type of tech and I will be happy.
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06-27-2003, 05:58 PM
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#8 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
Posts: 110
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Well, sorry to be unhelpful again, but I have absolutely no idea how to port the Pyschic Dominator effects into RA2... :S
Anyone else know? :|
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06-28-2003, 03:48 AM
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#9 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Quote:
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Originally Posted by Seafox
Well, sorry to be unhelpful again, but I have absolutely no idea how to port the Pyschic Dominator effects into RA2... :S
Anyone else know? :|
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Emhhhhh
I know you can't!
Try an mindcontrol weapon with cellspread it will crash and the dominator codes are only in YR so sorry, but you cant not even with an fake SW
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06-28-2003, 10:59 AM
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#10 (permalink)
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Junior Member
Join Date: Jun 2003
Posts: 7
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ok wll any ia how to ak it act as: 5 Yui Clons?
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