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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-27-2003, 03:12 PM   #11 (permalink)
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Quote:
Originally Posted by Tratos
Thats map triggers it cant be done normally, upgrades will work, look at moomans rules and the parabomb upgrade, and i have had it working before myself.
Uppgrades work for superweapons (as I said earlier) but not as prerequisite I have made several none succesfull tests. If any one finds a way it I am very interested in knowing.
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Old 06-27-2003, 06:03 PM   #12 (permalink)
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Quote:
Originally Posted by Tratos
look at the TS inis for working examples of plugins.
It's odd....*fumbles around for a CD* Why is it I never thought before now to look through the TibSun files even though I knew RA2 used much the same stuff? *sighs, reinstalling Tiberian Sun to examine it*
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Old 06-28-2003, 04:53 AM   #13 (permalink)
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Quote:
Originally Posted by Seafox
Quote:
Originally Posted by Tratos
look at the TS inis for working examples of plugins.
It's odd....*fumbles around for a CD* Why is it I never thought before now to look through the TibSun files even though I knew RA2 used much the same stuff? *sighs, reinstalling Tiberian Sun to examine it*
Yeah, that's weird... Especially if you want to do stuff that already was coded in TibSun, those inis are very useful...

Gamemate: Are you sure? 'Cause if you are, I could skip this whole trial and error-crap and go on to plan B...
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Old 06-28-2003, 01:18 PM   #14 (permalink)
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I have already abandoned it myself, I couldnīt get it to work.
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Old 06-28-2003, 05:20 PM   #15 (permalink)
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Argh, damnit...well, thanks for saving my time... :/
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