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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-26-2003, 05:59 PM   #1 (permalink)
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Default Need help on shp

Ok I had another thread but the problem I had in there is basically solved now which is converting it bacfk to chp. Now the fun part getting the damn thing to show up in-game. I have looked at my rules and art and I still cant figure out what is wrong. My main thought(and please correct me if Im wrong) is the pallette. If that sounds noobiesh then thats because that is exactly what I am. So ANY help will be appreciated. I know there are shp editors here. Or maybe not. If you want to help me on this Ill post the rules, and art.ini and an image of the building.
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Old 06-26-2003, 08:05 PM   #2 (permalink)
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probably best to post the rules and art, a screenshot shouldn't be nessercary. A wrong pallette wont make it invisible in game it will just make it the wrong colors, if its invisible its generally an art.ini problem.
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Old 06-27-2003, 09:01 AM   #3 (permalink)
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Did you add it to the animations list?
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Old 06-27-2003, 02:16 PM   #4 (permalink)
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Or Image= ...
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Old 06-28-2003, 02:06 AM   #5 (permalink)
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Quote:
Originally Posted by Renegade
Did you add it to the animations list?
I do not belive so, so that is proabably the problem. Could you help me on what to do with that.
Quote:
Originally Posted by ComradeJ
Or Image= ...
Yes I have.
Quote:
Originally Posted by Tratos
probably best to post the rules and art, a screenshot shouldn't be nessercary. A wrong pallette wont make it invisible in game it will just make it the wrong colors, if its invisible its generally an art.ini problem.
Ok here are the rules and art. I have posted them before but isnce then there have been som changes and they still dont work.

Art.ini
[GGOIL]
Image=GGOIL
Cameo=
Remapable=Yes
Foundation=2x4
Height=6
OccupyHeight=3
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
CanHideThings=True
CanBeHidden=False
FreeBuildup=true

Rules.ini
[GGOIL]
UIName=Name:GGOIL
Name=Tech Oil Derrick
;Image=GGOIL
BuildCat=Resource
TechLevel=2
Owner=British,French,Germans,Americans,Alliance
Prerequisite=POWER
Strength=1000
Cost=500
Insignificant=no
Sight=4
Points=5
Armor=steel
Capturable=yes
BaseNormal=yes
NeedsEngineer=yes
Unsellable=no
AIBuildThis=yes
Crewed=yes
AIBuildThis=yes
MaxDebris=15
MinDebris=5
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGr eySmokeSys
DamageSmokeOffset=408,880,435
ProduceCashAmount=500
ProduceCashDelay=5
ProduceCashStartup=500
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Old 06-28-2003, 03:43 AM   #6 (permalink)
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Default

You should call your image in art(md).ini GAOIL
delete the image=in art.ini
The name of the image has to be:
GGOIL for every map
GAOIL as an override for artic maps

Your art.ini tag should be like this

[GAOIL] ;GA not GG
;Note no image=
Cameo=
Remapable=Yes
Foundation=2x4
Height=6
OccupyHeight=3
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10
CanHideThings=True
CanBeHidden=False
FreeBuildup=true


You have no animations in your building so you won't have to edit the animationslist

For rules.ini the same: it should look like this

[GAOIL] ;The image is also GAOIL
UIName=Name:GGOIL
Name=Tech Oil Derrick
;Image=GAOIL ;seeing the name is the same as the one of the
;image you can leave this tag
BuildCat=Resource
TechLevel=2
Owner=British,French,Germans,Americans,Alliance
Prerequisite=POWER
Strength=1000
Cost=500
Insignificant=no
Sight=4
Points=5
Armor=steel
Capturable=yes
BaseNormal=yes
NeedsEngineer=yes
Unsellable=no
AIBuildThis=yes
Crewed=yes
AIBuildThis=yes
MaxDebris=15
MinDebris=5
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGr eySmokeSys
DamageSmokeOffset=408,880,435
ProduceCashAmount=500
ProduceCashDelay=5
ProduceCashStartup=500


If you have problems with the animation you should use XCC to make your image have the units palette
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Old 06-28-2003, 06:17 AM   #7 (permalink)
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^^^^Im trying it out right now.........AAAAHHHH. Its still not working. :/
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Old 06-29-2003, 03:25 PM   #8 (permalink)
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Can you play the animation using shp viewer?
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Old 06-29-2003, 03:29 PM   #9 (permalink)
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take off build cat if you cant build it(or just attach it for ad-load and i'll figure it out)
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Old 06-29-2003, 11:48 PM   #10 (permalink)
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Quote:
Originally Posted by LordShay
Can you play the animation using shp viewer?
Theres no animations for it. its just a standard building.
Quote:
Originally Posted by jop7821
take off build cat if you cant build it(or just attach it for ad-load and i'll figure it out)
Ill try that right now.
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