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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-17-2003, 12:46 PM   #1 (permalink)
ice
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Default PrimaryFireFLH= in artmd.ini ??

How do I know what all the numbers stand for? From what area on the voxel are they starting? And how can I look at the voxel and try to figure out what kind of numbers I should use?

thanks!
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Old 01-17-2003, 01:11 PM   #2 (permalink)
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PrimaryFireFLH= lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
SecondaryFireFLH= alternate weapon offset for bullet start position (default=0,0,0)
ElitePrimaryFireFLH= elite version of PrimaryFireFLH.
EliteSecondaryFireFLH= elite version of SecondaryFireFLH.
 
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Old 01-17-2003, 05:09 PM   #3 (permalink)
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They Originate from the Center of the Body voxel or Turret voxel (providing you have one) I dont think it acknoledges the Barrel Voxel but im not sure i rarley have ever made a voxel with a barrel as a seperate voxel
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Old 01-17-2003, 09:05 PM   #4 (permalink)
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oooooF+oooo
ooooo/\ooooo
ooooo||ooooo
L-<==+==>L+ (I think. Either that or vice versa obviously)
ooooo||ooooo
ooooo\/ooooo
oooooF-ooooo


the "+" represents the exact center of the voxel. 0,0,0 is the very center in numbers. If you want to the move the FLH towards the front then increase the first number. Height, is self-explanatory.

One cell in gameplay equals 256x256x256 leptons. Run the game once to see how big the voxel is compared to the cell.

Also, you can't figure out what they are just by looking at them. You have to use educated guesses.
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