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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-17-2003, 08:47 PM   #1 (permalink)
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Default Turret Issue

How do you adjsut the Z axis of turrets so they aren't too high or too low?
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Old 01-17-2003, 09:08 PM   #2 (permalink)
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Use hva editor, and adjust the voxel's turret by dragging it higher a little.
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Old 01-18-2003, 05:36 AM   #3 (permalink)
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That is a crude solution.

Instead, use the voxel editor, and add the same number of whole number units to the +Z and -Z extents of the voxel header. The value of -Z of the turret, in most cases, should be approximately equal to the value of +Z of the voxel body. This will raise the turret precisely and you will get the desired result on the first try.

Examine the HTNK.VXL and HTNKTUR.VXL headers and you will see what I mean.
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