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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-29-2003, 05:31 PM   #1 (permalink)
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Default Unit too strong?

I've created a unit for a mod, I don't know if there too strong, so im asking you people - Heres the code:

[PTNK]
UIName=Name:PTNK
Name=Power Tank
Image=LTNK
Prerequisite=NAWEAP,NATECH
Primary=4TNK
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=20
Speed=8
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,Americ ans,Alliance,French,Germans,British
AllowedToStartInMultiplayer=no
Cost=2000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Maxdebris=3
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=4TNK
Secondary=AntiRocketeer
EliteSecondary=AntiRocketeer
SpeedType=Hover




Thats the Power Tank (I'm no good with names) - The two weapons for this tank are:

[4TNK]
Damage=150
ROF=110
Range=15
Projectile=4TNKProj
Speed=30
Warhead=4TNKWarH
Report=NukeExplosion
Anim=APMUZZLE
Burst=3
Bright=yes
IsBigLaser=true
Camera=yes
IsLaser=true
LaserInnerColor=0,0,0
LaserOuterColor=255,111,145

[AntiRocketeer]
Anim=GUNFIRE
Camera=yes
Damage=125
Projectile=AAHeatSeeker
Range=10
Report=IFVAttackAir
ROF=5
Speed=40
Warhead=AntiRocketeersWarH

The power tank is for the soviet - The allies have the following vehicle:

[CTNK2]
Armor=light
Category=AFV
Cost=2000
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Owner=Americans,Alliance,French,Germans,British
Sight=10
Strength=300
TechLevel=10
Primary=NeutronRifleX
ElitePrimary=NeutronRifleX
Prerequisite=GATECH,GAWEAP
UIName=Chrono Tank
Name=Chrono Tank
Speed=5
MovementZone=Normal
MoveToShroud=no
Size=4
Crusher=no
AllowedToStartInMultiplayer=no
Image=STANG
VoiceAttack=GenAllVehicleAttackCommand
VoiceMove=IFVMoveStart
VoiceSelect=GenAllVehicleSelect
DieSound=GenVehicleDie
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
SelfHealing=yes
VeteranAbilities=FASTER,STRONGER,FIREPOWER,SELF_HE AL
EliteAbilities=FASTER,STRONGER,SELF_HEAL
PhysicalSize=2
TooBigToFitUnderBridge=true

The weapon for this is:

[NeutronRifleX]
Damage=1000
ROF=450
Range=15
Speed=100
Projectile=InvisibleAll
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

Edit:
The price for both of them is 5000
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Old 06-29-2003, 08:35 PM   #2 (permalink)
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Default

it will kill rocketeers with one shot... if you consider it fair... it will kill about 20 rocketees in 5 seconds...
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Old 06-30-2003, 03:20 AM   #3 (permalink)
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could you give the warheads. That would be nice. Then i can see how it attacks all units.
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Old 06-30-2003, 05:09 AM   #4 (permalink)
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Default

The Chrono Tank uses the same warhead as the cleg so nothing new with that but for the power tank:

Warhead:

[4TNKWarH]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%
Rocker=yes

[AntiRocketeersWarH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0 %
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYM ED2,EXPLOMED,EXPLOLRG,TWLT070


Projectile:

[4TNKProj]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AS=yes
Cluster=5


Oh - 1 more thing. The Cons yard for both sides had its strength set to 8000 so it diddn't die with one attack, and im gonna decrease the ROF of the [AntiRockeeter] weapon so its a "little" slower and matches a similar speed of the ageis cruiser: I needed a way so that the soviet could live if an allied player used a rockeeter rush
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Old 06-30-2003, 05:25 AM   #5 (permalink)
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Quote:
Originally Posted by Sephectja
Oh - 1 more thing. The Cons yard for both sides had its strength set to 8000 so it diddn't die with one attack, and im gonna decrease the ROF of the [AntiRockeeter] weapon so its a "little" slower and matches a similar speed of the ageis cruiser: I needed a way so that the soviet could live if an allied player used a rockeeter rush
8000!!!!!!!!!!!!!! OK thats too much. Weaken your weapon don't make the CY stronger. Then the other units will never destroy it.
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Old 06-30-2003, 05:28 AM   #6 (permalink)
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Ok, thanks - Should I change the strenth of the weapon to about 50?
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Old 06-30-2003, 07:08 AM   #7 (permalink)
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:lol: pretty damn n00b units :lol:
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